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SuperCollider Code
Fork Code: glitchy noise
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//mouse controls lfo volume in the x axis and band pass filter cut off in y, bit of randomness on the cutoffs and mucho glitchiness results {BPF.ar(WhiteNoise.ar(mul: SinOsc.ar(MouseX.kr(0,8),phase:Rand (0,pi), mul:Rand( 0.1,1) )),MouseY.kr(0,20000) * Rand(0,400) ) + BPF.ar(WhiteNoise.ar(mul: SinOsc.ar(MouseX.kr(0,8),phase:Rand (0,pi), mul:Rand( 0.1,1) )),MouseY.kr(0,20000) * Rand(0,400) ) + BPF.ar(WhiteNoise.ar(mul: SinOsc.ar(MouseX.kr(0,8),phase:Rand (0,pi), mul:Rand( 0.1,1) )),MouseY.kr(0,20000) * Rand(0,400) ) }.scope;
code description
mouse controls lfo volume in the x axis and band pass filter cut off in y, bit of randomness on the cutoffs and mucho glitchiness results
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