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more tweets (pitchshift feedback + sinoscfb) by shouhei (xffff)
@ more tweets (pitchshift feedback + sinoscfb) by shouhei (xffff)
... ],j);5.do{s=s.tanh+(s*0.1)};LocalOut.ar(s);s}.play; {l ... ],j);5.do{s=s.tanh+(s*0.1)};LocalOut.ar(s);s}.play; {l ... ],j);5.do{s=s.tanh+(s*0.1)};LocalOut.ar(s);s}.play; {l ... ],j);5.do{s=s.tanh+(s*0.1)};LocalOut.ar(s);s}.play; {l ...
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Launchpad by olafhochherz (olafhochherz)
@ Code
... (0,s)} *amber{|s=3|s=s.min(3); ^this.new(s,s)} *yellow{|s=2|s=s.min ... (2);^this.new(s ... +1,s)} *orange{|s=2|s=s ...
- tb303 by olaf (olaf) @ tb303 by olaf (olaf)
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Operator by alexander-lunt (Alexander Lunt)
@ Code
... ;++ point].postln; modText.string = s.value; synthBuildFunc.value; }); Server. ... ).midicps; playDownFunc.(19); keyDict.putPairs([\s, false]);}, {nil})}, $x, ... ([\y, true])}, $s, {playUpFunc.(19); keyDict.putPairs([\s, true])}, $x, ...
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Performance Unit - Buffers (part 2) by makary-kleinschmidt (rumush)
@ Code
... (s, s.sampleRate*~len); ~gBuf2 = Buffer.alloc(s, s.sampleRate,*~len); ~gBuf3 = Buffer.alloc(s, s ... .sampleRate*~len); ~gBuf4 = Buffer.alloc(s, s ...
- El Cubito de Chuito by Roy Fernando Guzmán, 3d Sound using Liminal Spatialization System. by royguzrod (Roy F Guzmán) @ El Cubito de Chuito by Roy Fernando Guzmán, 3d Sound using Liminal Spatialization System. by royguzrod (Roy F Guzmán)
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Apocalyptic Visions by akash-kumar (Akash Kumar)
@ Apocalyptic Visions by akash-kumar (Akash Kumar)
... doneAction:2)}.play; // mouse control s.record; ) s.stopRecording; //========= //Piano //========= p = ... doneAction:2)}.play; // mouse control //s.record; ) s.stopRecording; //SYNTHS //========= //OPENING //========= ( ...
- Add it up! by codepool (codepool) @ Code
- Non-Linear Mess#2 by tiagmoraismorgado (tiagmoraismorgado) @ Non-Linear Mess#2 by tiagmoraismorgado (tiagmoraismorgado)
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sync looper by olavovianna (olavovianna)
@ Code
... synchronized loop /* _______SYNC_LOOPER__________ */ ( s.waitForBoot{ SynthDef(\syncPhs, {|sync=8 ... son*amp); }).send(s); ~loop = (); ~gLoop = Group.new(s); s.sync; ~gLoopPlay = ... ~loop.put(\buffer, Buffer.alloc(s, s.sampleRate * 60, 1)); // ...