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FMHDecode1
@ FMHDecode1
... w, x, y, z, r, s, t, u , v - the ... the specifications from Richard Furse's site. In addition, after ... rfd, rrd, lrd, lfd, bottom s=Server.internal.boot; ( { var ... .cube(w, x, y, z, s, t, v); }.scope(8)); ( ... (w, x, y, z, s, t, u, v); }.scope ...
- ProcMod @ ProcMod
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PV_MagMap
@ Plugin
... out); }).load(s); s.boot; // the fft buf s.sendMsg(\b_alloc, ... start the synth s.sendMsg(\s_new, \magmap, z = s.nextNodeID, 0 ... , 1); // free it s.sendMsg(\n_free, z); SynthDef(\magmap ... ); }).load(s); s.boot; // the fft buf s.sendMsg(\b_alloc, ...
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more tweets (pitchshift feedback + sinoscfb) by shouhei (xffff)
@ more tweets (pitchshift feedback + sinoscfb) by shouhei (xffff)
... ],j);5.do{s=s.tanh+(s*0.1)};LocalOut.ar(s);s}.play; {l ... ],j);5.do{s=s.tanh+(s*0.1)};LocalOut.ar(s);s}.play; {l ... ],j);5.do{s=s.tanh+(s*0.1)};LocalOut.ar(s);s}.play; {l ... ],j);5.do{s=s.tanh+(s*0.1)};LocalOut.ar(s);s}.play; {l ...
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Launchpad by olafhochherz (olafhochherz)
@ Launchpad by olafhochherz (olafhochherz)
... (0,s)} *amber{|s=3|s=s.min(3); ^this.new(s,s)} *yellow{|s=2|s=s.min ... (2);^this.new(s ... +1,s)} *orange{|s=2|s=s ...
- tb303 by olaf (olaf) @ tb303 by olaf (olaf)
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Operator by alexander-lunt (Alexander Lunt)
@ Code
... ;++ point].postln; modText.string = s.value; synthBuildFunc.value; }); Server. ... ).midicps; playDownFunc.(19); keyDict.putPairs([\s, false]);}, {nil})}, $x, ... ([\y, true])}, $s, {playUpFunc.(19); keyDict.putPairs([\s, true])}, $x, ...
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Performance Unit - Buffers (part 2) by makary-kleinschmidt (rumush)
@ Code
... (s, s.sampleRate*~len); ~gBuf2 = Buffer.alloc(s, s.sampleRate,*~len); ~gBuf3 = Buffer.alloc(s, s ... .sampleRate*~len); ~gBuf4 = Buffer.alloc(s, s ...
- El Cubito de Chuito by Roy Fernando Guzmán, 3d Sound using Liminal Spatialization System. by royguzrod (Roy F Guzmán) @ Code
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Apocalyptic Visions by akash-kumar (Akash Kumar)
@ Apocalyptic Visions by akash-kumar (Akash Kumar)
... doneAction:2)}.play; // mouse control s.record; ) s.stopRecording; //========= //Piano //========= p = ... doneAction:2)}.play; // mouse control //s.record; ) s.stopRecording; //SYNTHS //========= //OPENING //========= ( ...