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  1. Cookiemonster v.1.1 by bernhard (bernhard) @ Code

  2. Gaussian Cookiemonster by bernhard (bernhard) @ Code

  3. Hotroded "08091500Acid309 by_otophilia" by bernhard (bernhard) @ Hotroded "08091500Acid309 by_otophilia" by bernhard (bernhard)

    ... c; c = Condition.new; s.freeAll; TempoClock.all.do{|x ... |x.clear}; s.bootSync(c); ( // **** SynthDefs **** ... .ar(out,0.9)); }).add; ); s.sync(c); ( // **** Sequence **** ~dseq = ... )}{1/4 * (1-~shf)}; s.bind{ if(~pnt == 0){ ...

  4. Danish Poem Sonification by jassk (Jason_SK) @ Danish Poem Sonification by jassk (Jason_SK)

    ... ).postcs //OPTIONAL s.options.memSize; s.quit; s.options.memSize = 65536; s.boot; ( ~r ... ][i]; //WAVETABLE b = Buffer.alloc(s, 512/8, 1, { |buf| var ... )});//El.Guitar b1 = Buffer.alloc(s, 512, 1, { |buf| var ar ...

  5. simple timeline for patterns by 56228375 (56228375) @ simple timeline for patterns by 56228375 (56228375)

  6. Fireflies Intro - Owl City by elifieldsteel (eli.fieldsteel) @ Code

    ... 25 var bus; s.newBusAllocators; bus = Bus.audio(s,2); s.waitForBoot({ SynthDef ... ); Out.ar(out, sig); }).add; s.sync; Synth(\delverb, [\in, bus ... ]); s.sync; p = Pmono( \ff, \out, ...

  7. Meandering Sines by emergent (emergent) @ Meandering Sines by emergent (emergent)

  8. Bjorklund Toy by rinalka1227 (rinalka1227) @ Bjorklund Toy by rinalka1227 (rinalka1227)

  9. magic sparkly rainbow!!!!!!<3 by daisystomper (daisystomper) @ magic sparkly rainbow!!!!!!<3 by daisystomper (daisystomper)

    ... unicorn ( s.newBusAllocators; s.options.numOutputBusChannels = 2; ~reverbBus = Bus.audio(s,2); s.waitForBoot ... ({ Buffer.freeAll; ~scale1 = Buffer.loadCollection( s,Scale.new ...

  10. Buffer Plotter by simon (Dindoléon) @ Buffer Plotter by simon (Dindoléon)

    ... -synth/5160 . s.boot; ( var bufferSize = s.sampleRate * 1; ... // Buffer size is fixed. s.sampleRate * seconds makes sense. ... == nil, { ~plotterIn = Bus.audio( s, 2 ) } ); // Declare a global ... existant ~plotterBuffer = Buffer.alloc( s, bufferSize, 2 ); // ...

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