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Looping Station by rukano (rukano)
@ Looping Station by rukano (rukano)
... ].free; buffer[i] = Buffer.alloc(s, s.sampleRate * durations[slot] * tempo); }; }; TempoClock ... .clear; TempoClock.default.clear; }; s = Server.default; s.waitForBoot { reload_func.value; SynthDef ...
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cycloScope by lfsaw (LFSaw)
@ Code
... .cocoa; q = (); Server.default = s = Server.internal; s.waitForBoot{ q.scopeBuffer = Buffer ... .alloc(s,1024, 2); } // adjust to where ... to q.playBuffer = Buffer.cueSoundFile(s, q.files[8], 0, 2 ...
- Granular display by tommaisey (tommaisey) @ Granular display by tommaisey (tommaisey)
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redo_minimalish sketch by fredrik-olofsson (Fredrik Olofsson)
@ redo_minimalish sketch by fredrik-olofsson (Fredrik Olofsson)
... same time. //redFrik - redo_minimalish sketch ( s.waitForBoot{ SynthDef(\p, {|out= 0 ... .25.rrand(1.75)); }.play(s, 62, 18); {syn.release(69 ... )}).play(vol:0.5); NdefMixer(s); s.meter; }; )
- Little FM Synth (Second Version) by yl0506 (yl0506) @ Little FM Synth (Second Version) by yl0506 (yl0506)
- example fft sc->processing by fredrik-olofsson (Fredrik Olofsson) @ example fft sc->processing by fredrik-olofsson (Fredrik Olofsson)
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Canvas3D used to plot realtime sound by fredrik-olofsson (Fredrik Olofsson)
@ Code
... .add(itemWave); s.waitForBoot{ buffer= Buffer.alloc(s, buffersize, 3); s.sync; { var ... , z], buffer); Silent.ar; }.play; s.sync; can.animate(fps, {|frame ...
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003_102 by evilshadowtwin (evilshadowtwin)
@ Code
... ,n,o,p,q,r,s,t,u,v,w,x ... .ar(w, k, Formant.ar(s, q, d, DelayL.ar(y ... , Pulse.ar(g, g, c, s ), PMOsc.ar(f, u, d ... , 5.4898714868897, r, 2.7777416341664, s, 10966.099508885, t, 0.15706503391266 ...
- Additive Synthesis GUI Demo 1 by bruno (Bruno Ruviaro) @ Code
- Subtractive Synthesis GUI Demo 2 by bruno (Bruno Ruviaro) @ Subtractive Synthesis GUI Demo 2 by bruno (Bruno Ruviaro)