«Vuvuzelas» by 38nonprivate

on 12 Aug'11 17:52 in sound effectsvuvuzelairritating

Let's travel back in time to summer 2010: a new, evil sound comes to the stadiums of South Africa and the streets of football-loving cities.

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(
{
var vuvuMix, crowdNoise, crowdHi, crowdLo, crowdDust, crowdMix, noOfVuvus = 30;



vuvuMix = Mix.fill(noOfVuvus,
	{
	|i|
	var freq, amp, thresh = 0.39, pan, vuvu; 
	freq = LFNoise0.kr(17.2).lag(1.1).range(57.8.midicps, 58.2.midicps) * Rand(0.96, 1.04) * WhiteNoise.kr.range(0.99, 1.01);
	
	amp = LFNoise0.kr(6.94).lag(0.52).range(0.02, 0.4) * if(LFNoise0.kr(2.95) > thresh, 1, 0).lag(0.32);
	
	
	vuvu = LPF.ar(Saw.ar(freq) + LPF.ar(WhiteNoise.ar(0.12), Rand(700, 1500)), 2000, amp * 0.2);
	Pan2.ar(vuvu, -0.3.blend(0.3, (i / (noOfVuvus - 1))));
	}
);

crowdNoise = WhiteNoise.ar(LFNoise0.kr(0.8).lag(1.8).range(0.1, 0.2) * 0.125);
crowdHi = RHPF.ar(crowdNoise, LFNoise0.kr(2.3).lag(1.17).range(1400, 1480), 0.1);
crowdHi = crowdHi + RHPF.ar(crowdNoise, LFNoise0.kr(0.9).lag(0.17).range(900, 1000), 0.1);
crowdHi = LPF.ar(crowdHi, 5000, 0.3);
crowdLo = BrownNoise.ar(0.01);

crowdDust = Splay.arFill(70, { BPF.ar(Dust2.ar(Rand(90, 170)), ExpRand(1600, 1700), Rand(0.3, 0.4)); }, 0.6) * 3;
crowdMix = (crowdHi + crowdLo + crowdDust) * 0.45;
Out.ar(0, vuvuMix + crowdMix);
}.play;


)
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reception
comments
beryann.parker user 12 Dec'11 14:48

Very good....could explore sounds all around the world to code it for SC? :) thanx!!