«Vinyl Pops and Crackles» by eli.fieldsteel

on 15 Aug'11 01:42 in ambientnoiseemulation

old school noise from needle on vinyl

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{
	var	sig, sig1, sig2, lpf, popHz, lagtime, noise, popHzMul,
		pan1, pan2, panmod1, panmod2;
	popHzMul = Decay.kr(Dust.kr(0.15), 3, 10, 0.8);
	popHz = 	LFNoise1.kr(20).exprange(0.1,10) * popHzMul;
	sig = Dust2.ar(popHz);
	lpf = LFNoise1.kr(10).exprange(1000,20000);
	lagtime = LFNoise1.kr(20).range(0.008,0.0001);
	sig = LPF.ar(sig, lpf);
	sig = Lag.ar(sig, lagtime);
	sig = sig + FreeVerb.ar(sig, 0.8, 1, mul:0.11);
	panmod1 = LFNoise1.kr(5).range(0.2,0.7);
	panmod2 = LFNoise1.kr(5).range(0.2,0.7);
	pan1 = SinOsc.kr(panmod1).range(-0.2,0.2);
	pan2 = SinOsc.kr(panmod2).range(-0.2,0.2);
	sig1 = Pan2.ar(sig, pan1, 0.5);
	sig2 = Pan2.ar(sig, pan2, 0.5);
	sig = sig1 + sig2;
	sig = sig + BPF.ar(BrownNoise.ar([0.0025,0.0025]), 7200, 0.4);
	sig = sig + HPF.ar(Crackle.ar([1.999,1.999], 0.0025),2000);
	Out.ar(0, sig*6);
}.play
descendants
«Bella» by anonymous (private)
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comments
all n4tural user 15 Aug'11 21:11

i use this, adapted from something sccode.org/kymatica posted on the list one day:

{BPF.ar(Dust2.ar(1,0.8)+Dust2.ar(7,0.4)+Dust2.ar(17,0.2)+Dust2.ar(33,0.1)+Dust2.ar(66,0.05), 900)!2}.play;

:)

Absurd Audio user 06 May'13 00:54

Nice, sounds just like the real thing!