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SuperCollider Code
Fork Code: Nostalgic Memory
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code content
SynthDef("task_efef68ae-1aef-4dc3-9bc3-274765c62cb1", { arg out=0, gate=1, freq=220, amp=0.3, tempo=1.0; var env, warmPad, vocalSim, tapeSat, analogFilt, wobble, pan, sig, time, dust; // Long evolving envelope env = EnvGen.kr(Env([0, 0.7, 1, 0.8, 0], [8, 25, 30, 15] / tempo, [2, -2, 3, -4]), gate, doneAction: 2); time = SinOsc.kr(0.02 * tempo); // Warm analog-style pad warmPad = Mix.ar([ Saw.ar(freq * [0.99, 1.01, 1.503]) * 0.4, Pulse.ar(freq * [0.5, 0.752], LFNoise1.kr(0.3).range(0.3, 0.7)) * 0.3 ]); // Simulated children's vocal formants vocalSim = Formant.ar( freq * [0.7, 0.9] + LFNoise1.kr(2).range(-5, 5), [800, 1200] + (time * 200), [100, 150], LFNoise1.kr(0.1).range(0.05, 0.15) ); // Analog filter with slow modulation wobble = SinOsc.kr([0.07, 0.05] * tempo).range(0.3, 1.2); analogFilt = RLPF.ar(warmPad + vocalSim, (400 + (time * 600) + LFNoise1.kr(0.3).range(0, 300)) * wobble, 0.4 + LFNoise1.kr(0.2).range(0, 0.3) ); // Tape saturation simulation tapeSat = (analogFilt * 2.5).tanh * 0.6; // Nostalgic dust and crackle dust = Dust.ar([0.5, 0.7] * tempo) * Decay.ar(Impulse.ar(0), 0.05) * 0.02; // Slow stereo movement pan = SinOsc.kr(0.03 * tempo); sig = Balance2.ar(tapeSat[0] + dust[0], tapeSat[1] + dust[1], pan); // Final processing sig = HPF.ar(sig, 30); sig = Compander.ar(sig, sig, 0.3, 1, 0.3, 0.01, 0.3); sig = LeakDC.ar(sig * amp * env).clip(-0.95, 0.95); Out.ar(out, sig); });
code description
warm ambient textures with filtered voices, analog-style processing, and evolving pads reminiscent of Boards of Canada
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comma separated, i.g. "wild, siren" (do not enter default SC class names, please)
ancestor(s)
comma separated identificators, i.g. "1-C,1-1,1-4M,1-x"
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