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ProcEvents
@ Doc
... * perfGUI * loadTimeLine * releaseArray * lag * record * bigNumGUI * window * starttime * killButton * ... #-perfGUI #-loadTimeLine #-releaseArray #-lag #-record #-bigNumGUI #-window #-starttime #-killButton ...
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GamePad
@ GamePad
... Pdef, ProxySpace.à One can record loops of controller movementsà that ... top fire button to record a loop of ... control events;à End recording by letting go.à then ... pause/resume; setting params, recording ctloops. * untangle from BufBank ...
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CartoonModel
@ CartoonModel
... to correct the distance of recordings if different from 5m. ... ) Take as arg the recording distance of a sound object ... on the distance it was recorded. The standard Rec_distance is ... . aDy - The distance of recording if different from the standard ...
- bufferpool @ Quark
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Manta
@ Quark
... if you try to run recorded controllers forà one Manta setup ... , and want to play back recorded Manta actions while playing new ... do flexible gesture recordingà - maybe support several layers;à record one layer for ...
- Looping Station by rukano (rukano) @ Code
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mpd18UseCase -- FRP style by lfsaw (LFSaw)
@ Code
... then shift. + shift starts to record control data from aftertouch + release ... shift to stop recording. + aftertouch recording (looped) is applied to ... then sound source to remove recorded source param ( q = Namespace(); q ...
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Grain Freeze by patrickryanmcminn (patrickryanmcminn)
@ Code
... 18000, distAmt = 1 | var input, record, localBuf; var grainTrig, granulation, env ... .ir * 1, 1).clear; record = RecordBuf.ar(input, localBuf, ... postDistCutoff); // Envelope -- delays start until recording has finished env = EnvGen.kr ...
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sync looper by olavovianna (olavovianna)
@ sync looper by olavovianna (olavovianna)
... , s.sampleRate * 60, 1)); // max record : 60 sec ~loop.put(\bufs ... ; }) /* Fdef(\loopTrig).value; // start/stop record Tdef(\loopStopPlay).play; Fdef(\loopBPM ... ; Fdef(\loopUndo).value; // undo last record Fdef(\loopClear).value; // clear all ...
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proxyspace_examples
@ Doc
... external access * connecting two spaces * recording output * push/pop * some more ... must be on one server) recording output (see also: RecNodeProxy) ... %20access #connecting%20two%20spaces #recording%20output #push/pop #some%20more ...