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Fork Code: Modulated Fold
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// part 1 { LFNoise0.ar(245).fold2(SinOsc.ar(677).range(0, 0.9)) ! 2 }.scope; // part 2 { LFNoise0.ar(20).lag(0.1).fold2(SinOsc.ar(400).range(0, 0.9)) ! 2}.scope;
code description
1. Since the noise is being folded, and this folding is being modulated according to a sine running at a certain rate, the noise takes on some pitch properties given in the sine. Room for exploration: try some different values in the .range. 2. Similar to 1 but the noise is now running at a much slower rate, and lagged, which results in a much smoother sound.
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