«360 audio» by mailtoabhirambabu

on 26 Feb'26 06:22 in
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(
s.waitForBoot({
    Routine({
        var duration = 60; // Duration in seconds
        var filePath = "~/Desktop/360_Soundscape.wav".standardizePath;

        // 1. Define the Synth for a spatialized sound source
        SynthDef(\SpatialSource, { |out=0, freq=440, az=0, amp=0.2, gate=1|
            var signal, w, x, y, z;
            
            // Generate a placeholder sound (using noise/filters to mimic your list)
            signal = HPF.ar(PinkNoise.ar(amp), freq) * EnvGen.kr(Env.asr(2, 1, 2), gate, doneAction: 2);
            
            // Encode into Ambisonics (B-format)
            #w, x, y, z = PanB.ar(signal, az, 0, 1); 
            
            Out.ar(out, [w, x, y, z]);
        }).add;

        s.sync;

        // 2. Start Recording
        s.prepareForRecord(filePath, 4); // 4 channels for B-format
        s.record;

        // 3. Instantiate the 5 Sounds at different angles
        // [Sound Type, Frequency, Azimuth (-1 to 1)]
        // -1 = Rear, -0.5 = Left, 0 = Front, 0.5 = Right, 1 = Rear
        
        ~wind  = Synth(\SpatialSource, [\freq, 100,  \az, -0.8, \amp, 0.1]);  // Back-Left
        ~birds = Synth(\SpatialSource, [\freq, 2000, \az, 0.4,  \amp, 0.05]); // Front-Right
        ~car   = Synth(\SpatialSource, [\freq, 50,   \az, 0.0,  \amp, 0.15]); // Center-Front
        ~chime = Synth(\SpatialSource, [\freq, 800,  \az, 0.8,  \amp, 0.1]);  // Back-Right
        ~water = Synth(\SpatialSource, [\freq, 500,  \az, -0.3, \amp, 0.08]); // Front-Left

        duration.wait;

        // 4. Cleanup and Save
        [~wind, ~birds, ~car, ~chime, ~water].do(_.set(\gate, 0));
        2.wait;
        s.stopRecording;
        "File saved to Desktop as 360_Soundscape.wav".postln;
    }).play;
});
)
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reception
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