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SuperCollider Code
Fork Code: saturated, filtered, reverberated growl
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( // additional UGens needed: // AnalogTape, LockhartWavefolder and AnalogVintageDistortion are from // "ported plugins" https://github.com/madskjeldgaard/portedplugins // JPverb is in sc3-plugins Ndef(\test, { var snd,freq=50; var noise; noise = WhiteNoise.ar * LFPulse.kr(freq * [0.5,2],0,0.01).range(0,0.3); noise = BPF.ar(noise, LFNoise0.kr([1/5,1/4]).range(1000,8000).lag(1)); noise = Splay.ar(noise, LFNoise1.ar(1/3).range(-1,1)); freq = [freq,freq*1.01]; snd = Pulse.ar(freq); snd = snd + Pulse.ar(freq*2.001,LFNoise1.ar(1/3).range(0.01,0.05)); snd = LeakDC.ar(snd); snd = AnalogTape.ar(snd, 0.9, LFNoise1.kr(1/4).range(0,1), 0.5,0,2); snd = snd.fold(-0.5,0.9); snd = LockhartWavefolder.ar(snd[0] * LFNoise1.kr(1/4).range(1,10), 4) + ((LockhartWavefolder.ar(snd[1] * LFNoise1.kr(1/4).range(1,10), 4)) * [-1,1]); snd = RLPF.ar(snd, LFNoise1.ar(1/4).exprange(200,9000), LFNoise1.ar(1/3).range(0.1,0.9)); snd = snd + noise; snd = AnalogVintageDistortion.ar(snd,0,1, oversample:3); snd = LeakDC.ar(snd); snd = snd * LFPulse.ar(1/7, width:0.2).lag(0.001); snd = JPverb.ar(snd*0.4, 10, 0, 5, low:0.5) + snd; snd = Limiter.ar(snd*1, 0.9) * 0.8; snd; }).play ) // copyright: https://unlicense.org/ //
code description
test to use some distortion UGens from Mads' Ported Plugins and ended up with this tootin fatso.
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