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SuperCollider Code
Fork Code: monzos + sloth patch
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( SynthDef.new(\gauss, { arg freq = 500, dev = 0, svfFreq = 1000, decay = 0.1, attack = 0.01, k = 0.4, semRatio = 1; var sig, env, sigM, sigS; freq = freq.lag2(0.01); sig = [GaussTrig.ar(freq, dev), GaussTrig.ar(freq, dev)]*10; sigM = (sig[0]+sig[1])/2; sigS = (sig[0]-sig[1])/2; sig = [(sigM+sigS), (sigM-sigS)]; sigM = VASEM12.ar(sig, svfFreq*semRatio, 1, 0.5); sigS = 100.do {sigS = FOS.ar(sigS, k.neg, 1, k);}; //allpass disperser sig = SVF.ar(sig, svfFreq, 0.1); env = EnvGen.ar(Env.perc(attack, decay), 1, doneAction: 2); sig = sig*env/2; sig = LeakDC.ar(sig); Out.ar(0, sig); }).add; ) x = Synth.new(\gauss, [\freq, 1000, \dev, 0, \svfFreq, 1500]) x = Synth.new(\gauss, [\freq, 1000, \dev, 1, \svfFreq, 1500]) (//function that takes a collection representing a monzo as an argument, and outputs the ratio it encodes ~zo = { arg exponentCollection; var ratio = 1; exponentCollection.do({arg item, i; ratio = ratio * (i.nthPrime).pow(item);}); ratio; }; ) //pattern ( s.latency = 0.5; ~func2 = { var seed = #[-1,0,1], i=0, temp, temp2 = List[], out; temp = seed; loop { out = temp[((i/3).floor)%temp.size] + seed[i%seed.size]; out.yield; //("o: " ++ out).postln; i = i+1; temp2.add(out); if((i+1) > (temp.size**2), {temp = temp2}); } }; ~func3 = { var seed = #[1,0,-1, 0], i=0, temp, temp2 = List[], out; temp = seed; loop { out = temp[((i/3).floor)%temp.size] + seed[i%seed.size]; out.yield; //("o: " ++ out).postln; i = i+1; temp2.add(out); if((i+1) > (temp.size**2), {temp = temp2}); } }; ~mutro = { var i = 0, deltas, randos, out, maxStep; deltas = List[0.17, 0.17, 0.17, 0.17]; //starting deltas for each beat randos = List[0, 0, 0, 0]; //random values for each beat, first bar plays straight as randos are all 0 maxStep = deltas[0]/10; loop{ out = ((deltas[i] - randos[(i-1)%(deltas.size)] + randos[i]).abs); //if the first beat is pushed back by 0.2s, the second beat is moved forward 0.2s to keep it in roughly the same position before rando is added out.yield; i = (i+1)%(deltas.size); if(i%(deltas.size) == 0, //adds random value to each term of random array on beat one of each bar after bar 1 {randos = randos.collect({arg item, i; item+(rrand(-1* maxStep, maxStep))})} //{"test".postln} ); }; }; ~root = 45*4; w = Pbind( \instrument, \gauss, \freq, (~root*~zo.([Prout(~func2), Prout(~func3)])), \svfFreq, 999 + Pgauss(0, 55), \dev, Prout(~mutro)/4 + Pgauss(0, 0.05), \dur, Prout(~mutro)*2, \decay, Prout(~mutro)*2 + Pgauss(0, 0.05), \attack, Pgauss(0.01, 0.02).max(0.01), \k, Prout(~func2).max(0).min(1), \semRatio, (Prout(~func2)/Prout(~func3)).abs ).play; x = Pbind( \instrument, \gauss, \freq, (~root*~zo.([Prout(~func3), Prout(~func2)])), \svfFreq, 888 + Pgauss(0, 55), \dev, Prout(~mutro)/3 + Pgauss(0, 0.05), \dur, 3*Prout(~mutro), \decay, 3*Prout(~mutro) + Pgauss(0, 0.05), \attack, Pgauss(0.01, 0.02).max(0.01), \k, Prout(~func2).max(0).min(1), \semRatio, (Prout(~func3)/Prout(~func2)).abs ).play; y = Pbind( \instrument, \gauss, \freq, (~root*~zo.([Prout(~func2), Prout(~func3)])), \svfFreq, 777 + Pgauss(0, 55), \dev, Prout(~mutro)/2 + Pgauss(0, 0.05), \dur, 2*Prout(~mutro), \decay, 0.5*Prout(~mutro) + Pgauss(0, 0.05), \attack, Pgauss(0.01, 0.02).max(0.01), \k, Prout(~func2).max(0).min(1), \semRatio, (Prout(~func2)/Prout(~func3)).abs ).play; z = Pbind( \instrument, \gauss, \freq, (~root*(4/3)*~zo.([Prout(~func2), Prout(~func3)])), \svfFreq, 555 + Pgauss(0, 55), \dev, Prout(~mutro) + Pgauss(0, 0.05), \dur, 2*Prout(~mutro), \decay, Prout(~mutro) + Pgauss(0, 0.05), \attack, Pgauss(0.01, 0.02).max(0.01), \k, Prout(~func2).max(0).min(1), \semRatio, (Prout(~func3)/Prout(~func2)).abs ).play; {[GaussTrig.ar(freq: 45, dev: 0.1), GaussTrig.ar(freq: 45, dev: 0.1)]/50}.play; ) s.scope;
code description
fun patch using sloth canons to control places of a monzo
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