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Fork Code: LfBrownNoise and Gendy Experiments
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//Some LfBrownNoise and Gendy Experiments, mainly from the Gendy Helpfile but as Ndef and some of my own stuff Ndef(\m).play(0,2); Ndef(\m).stop(1); Ndef(\m).fadeTime = 1; Ndef(\m).clear(5); //trigered Random Walk Dust Ndef(\m,{(SinOsc.ar(TBrownRand.kr(150,900,MouseY.kr(0.01,1),0,Dust.kr(MouseX.kr(1,99))).lag(0.1))/9)!2}).play //trigered Random Walk Impulse Ndef(\m,{(SinOsc.ar(TBrownRand.kr(150,900,MouseY.kr(0.01,1),0,Impulse.kr(MouseX.kr(1,99))).lag(0.1))/9)!2}).play //Brownmovement, random walk Audiorate Ndef(\m,{{LFBrownNoise0.ar(220,dev:0.1,dist:2,mul:1)/3}!2}).play // defaults Ndef(\m,{{Gendy1.ar(ampdist:0,durdist:0.1,adparam:0.1,ddparam:0.07,minfreq:260,maxfreq:860,ampscale:0.5,durscale:0.5,initCPs:32,knum:15,mul:0.1)}!2}).play // wandering bass/ powerline Ndef(\m,{ {Gendy1.ar(0, 1, 0.2, 1.0, 100, 100, 0.3, 0.05, 5)}!2 }).play // play me Ndef(\m,{ {RLPF.ar(Gendy1.ar(2, 3, minfreq:20, maxfreq:MouseX.kr(50,1000), durscale:0.0, initCPs:40), 500, 0.3, 0.2)}!2}).play // scream! - careful with your ears for this one! Ndef(\m,{var mx, my; mx = MouseX.kr(90, 440); my = MouseY.kr(0.0, 1.0); {Gendy1.ar(2,3,1,1,minfreq:mx, maxfreq:8*mx, ampscale:my, durscale:my, initCPs:7, mul:0.3)}!2}).play // 1 CP = random noise effect Ndef(\m,{ {Gendy1.ar(initCPs:1)}!2 }).play // 2 CPs = suudenly an oscillator (though a fast modulating one here) Ndef(\m,{{Gendy1.ar(initCPs:3)}!2 }).play //used as an LFO Ndef(\m,{{SinOsc.ar(Gendy1.kr(2, 4, SinOsc.kr(0.1, 0, 0.49, 0.51), SinOsc.kr(0.13, 0, 0.49, 0.51),3.4, 3.5, SinOsc.kr(0.17, 0, 0.49, 0.51), SinOsc.kr(0.19, 0, 0.49, 0.51), 10, 10, 50, 350), 0, 0.3)}!2}).play // wasp Ndef(\m,{{Gendy1.ar(0, 0, SinOsc.kr(0.1, 0, 0.1, 0.9), 1.0, 50, 1000, 1, 0.005, 12, 12, 0.2)}!2}).play // modulate distributions // change of pitch as distributions change the duration structure and spectrum Ndef(\m,{ {Gendy1.ar(MouseX.kr(0, 7), MouseY.kr(0, 7), mul:0.2)}!2 }).play // modulate num of CPs Ndef(\m,{ {Gendy1.ar(knum:MouseX.kr(1, 13), mul:0.2)}!2 }).play // Gendy into Gendy ... with cartoon side effects Ndef(\m,{Pan2.ar(Gendy1.ar(maxfreq:Gendy1.kr(5, 4, 0.3, 0.7, 0.1, MouseY.kr(0.1, 10), 1.0, 1.0, 5, 5, 500, 600),knum:MouseX.kr(1, 13), mul:0.2), 0.0)}).play // use SINUS to track any oscillator and take CP positions from it, use adparam and ddparam as the inputs to sample Ndef(\m,{ {Gendy1.ar(1,3, LFPulse.kr(100, 0, 0.4, 1.0), SinOsc.kr(30, 0, 0.5), mul:0.2)}!2}).play //try out near the corners especially Ndef(\m,{{Gendy1.ar(6,6,LFPulse.kr(MouseX.kr(0,200), 0, 0.4, 1.0),SinOsc.kr(MouseY.kr(0,200), 0, 0.5),mul:0.2)}!2}) // texture Ndef(\m,{Mix.fill(10, {var freq = rrand(130,160.3);{SinOsc.ar(Gendy1.ar(6.rand, 6.rand, SinOsc.kr(0.1, 0, 0.49, 0.51), SinOsc.kr(0.13, 0, 0.49, 0.51), freq, freq, SinOsc.kr(0.17, 0, 0.49, 0.51),SinOsc.kr(0.19, 0, 0.49, 0.51), 12, 12, 200, 400), 0, 0.1)}!2})}).play // wahhhhhhhh- try durscale 10.0 and 0.0 too Ndef(\m,{{CombN.ar(Resonz.ar(Gendy1.ar(2, 3, minfreq:1, maxfreq: MouseX.kr(10, 700), durscale:0.1, initCPs:10),MouseY.kr(50, 1000), 0.1),0.1, 0.1, 5, 0.6)}!2}).play // overkill ( { var n = 10; Mix.fill(n, { var freq, numcps; freq = rrand(130, 160.3); numcps = rrand(2, 20); Pan2.ar( Gendy1.ar( 6.rand, 6.rand, 1.0.rand, 1.0.rand, freq, freq, 1.0.rand, 1.0.rand, numcps, SinOsc.kr(exprand(0.02, 0.2), 0, numcps/2, numcps/2), 0.5 / (n.sqrt) ), 1.0.rand2 ) }) }.play ) // another traffic moment ( { var n; n =10; Resonz.ar( Mix.fill(n, { var freq, numcps; freq = rrand(50,560.3); numcps = rrand(2,20); Pan2.ar(Gendy1.ar(6.rand, 6.rand, 1.0.rand, 1.0.rand, freq, freq, 1.0.rand, 1.0.rand, numcps, SinOsc.kr(exprand(0.02, 0.2), 0, numcps/2, numcps/2), 0.5/(n.sqrt)), 1.0.rand2) }), MouseX.kr(100,2000), MouseY.kr(0.01,1.0) ) }.play ) ( { var n = 15; Resonz.ar( Mix.fill(n,{ var freq, numcps; freq = rrand(330, 460.3); numcps = rrand(2, 20); Pan2.ar( Gendy1.ar( 6.rand, 6.rand, 1.0.rand, 1.0.rand, freq, MouseX.kr(freq, 2*freq), 1.0.rand, 1.0.rand, numcps, SinOsc.kr(exprand(0.02, 0.2), 0, numcps/2, numcps/2), 0.5/(n.sqrt) ), 1.0.rand2 ) }), MouseX.kr(100, 2000), MouseY.kr(0.01, 1.0) ) }.play; ) // Brown Movement quantized to Bohlen Piecre Scale ( SynthDef(\Brownquant,{ arg speed=4, dev=0.2, dist=0, root=120, amp=0.5, lg=0, out=0; var index, intv, sig, lfo, buffer = [1,9/7,7/5,5/3,9/5,15/7,7/3,25/9,3,27/7,21/5,15/3,27/5,45/7,21/3,75/9,9].as(LocalBuf); lfo = LFBrownNoise1.kr(speed,dev,dist,4,5).poll; index = IndexInBetween.kr(buffer, lfo).round; intv = Index.kr(buffer, index); sig=Splay.ar({MoogLadder.ar(Saw.ar(intv.lag(lg)*root*LFNoise2.ar(12,0.02,1),LFNoise2.ar(4,0.4,0.6)**2),LFNoise2.ar(1,1700,2200),0.3)}!8); Out.ar(out,sig*amp); }).add; ) x=Synth(\Brownquant); x.set(\amp,1); x.set(\speed,4); x.set(\dev,0.3); x.set(\dist,0); x.set(\lg,0.1); x.set(\root,30); x.set(\lagfreq, 0.1);
code description
LfBrownNoise and Gendy Experiments for a course at HKB Bern
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