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Fork Code: Simple GUI for WavesetsEvent
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/*************************************************** **************************************************** A simple GUI for Waveset Synthesis. Requires WavesetsEvent, which should be placed in your SC extensions folder. Most of the code came from the included help files. https://github.com/musikinformatik/WavesetsEvent *************************************************** ***************************************************/ ( s.waitForBoot{ var numSliders = 9; var numButtons = 3; var switchFile, sliders, buttons, actions, labels, controls, init; WavesetsEvent.prepareSynthDefs; ~wavesets = ~wavesets ?? { WavesetsEvent.read(Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff") }; Tdef(\ws, { inf.do{ |i| var event = ~wavesets.asEvent(( start: ( i % ~wavesets.size) + ~shuf.rand, //from which waveset to start + waveset shuffle num: ~numWs, //how many wavesets to play repeats: ~repeats, // how many times to repeat the selected wavesets rate: ~playRate, //playback speed of the audio file rate2: ~playRate2, //end playback speed of the audio file (will create a linear glisson sweep) amp: if(~prob.coin, {~volume}, {0}), //scale the amplitude of the original sound + random waveset omission from 0 - 100% pan: ~pan, //stereo panorama position legato: ~legato //scales the duration, so that wavesets will overlap or have gaps between them. )); event.play; event[\dur].wait; } }); //gui w = Window.new("wavesets", Rect(128, 64, 400, 400)).front; w.addFlowLayout; w.view.decorator.gap=5@5; labels = ["numWs", "repeats", "playRate", "playRate2", "volume", "pan", "legato", "shuffle", "omission"]; controls = ( numWs: [1, 50, \lin, 1], repeats: [1, 10, \lin, 1], playRate: [-10, 10, \lin], playRate2: [-10, 10, \lin], volumes: [0, 1, \lin], pan: [-1, 1, \lin], legato: [0.001, 2, \lin], shuffle: [0, 100, \lin, 1], omission: [0, 1, 'lin'] ); init = [1, 2, 1, 1.5, 1, 0, 1, 0, 1]; actions = ( numWs: {|v| ~numWs = v}, repeats: {|v| ~repeats = v}, playRate: {|v| ~playRate = v}, playRate2: {|v| ~playRate2 = v}, volume: {|v| ~volume = v}, pan: {|v| ~pan = v}, legato: {|v| ~legato = v}, shuffle: {|v| ~shuf = v}, omission: {|v| ~prob = v} ); //create buttons buttons = numButtons.collect{|i| Button.new(w, 125@30); }; //create sliders sliders = numSliders.collect{|i| EZSlider.new(w, 390@30, labels[i], controls[labels[i].asSymbol], {|sl| actions[labels[i].asSymbol].(sl.value)}, init[i], true) .setColors(sliderBackground: Color.rand); }; //new soundfile button buttons[0] .states_( [["Switch File", Color.black]] ) .action_({|obj| Dialog.openPanel({ | path | var ws = WavesetsEvent.new; ws.readChannel(path, onComplete: { ~wavesets = ws; ~path = path }) }); }); //start button buttons[1] .states_( [["Start", Color.black]] ) .action_({|obj| Tdef(\ws).play; }); //stop button buttons[2] .states_( [["Stop", Color.black]] ) .action_({|obj| Tdef(\ws).stop; }); } )
code description
A simple GUI for Waveset Synthesis. Requires WavesetsEvent, which should be placed in your SC extensions folder. Most of the code came from the included help files. https://github.com/musikinformatik/WavesetsEvent
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