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SuperCollider Code
Fork Code: THX Deep Note reconstruction
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( s.waitForBoot({ SynthDef(\voice, { | freq=440, time=5, pan=0.0 gate=0, atk=1, rls=5, sus=0.7, detune=0, width=0.5, amp=0.0, amptime=5, ampFreqRel = 1.0, out=0, bus=0, fxsend=0.0 | var env, sig; env = EnvGen.ar(Env.asr(atk, sus, rls), gate, doneAction:2); freq = VarLag.kr(freq, time, warp:\exponential); sig = VarSaw.ar([freq, freq+detune, freq-detune], width:width); amp = VarLag.kr(amp, amptime, warp:\exponential); sig = Mix.ar(sig) * env * amp * ampFreqRel; Out.ar(out, Pan2.ar(sig, pan)); Out.ar(bus, Pan2.ar(sig, pan)); }).add; // a reverb by Eli Fieldsteel SynthDef(\reverb, { arg in=0, out=0, dec=4, lpf=1500, amp=0.1; var sig; sig = In.ar(in, 2).sum * amp; sig = DelayN.ar(sig, 0.03, 0.03); sig = CombN.ar(sig, 0.1, {Rand(0.01,0.099)}!32, dec); sig = SplayAz.ar(2, sig); sig = LPF.ar(sig, lpf); 5.do{sig = AllpassN.ar(sig, 0.1, {Rand(0.01,0.099)}!2, 3)}; sig = LPF.ar(sig, lpf); sig = LeakDC.ar(sig); Out.ar(out, sig); }).add; s.sync; ~verbBus = Bus.audio(s, 2); s.sync; ~rev = Synth(\reverb, [\in, ~verbBus, \out, 0]); ~notes = [26,38,45,50,57,62,69,74,81,86,90]; ~synths = []; ~notes.size.do({ |item, i| // normalized index var nIndex = i/~notes.size; //inverse normalized index var inIndex = (~notes.size - i)/~notes.size; ~synths = ~synths ++ Synth(\voice, [ \gate, 0, \atk, 3, \sus, 0.08, \detune, 0.001, \width, 0.1, \pan, 0.0 + rrand(-0.3, 0.3) * nIndex, \amp, 0.1, \ampFreqRel, inIndex, \out, 0, \bus, ~verbBus, \fxsend, 0.0 ]); }); ~incipit = Routine({ ~synths.do({ |item| item.set(\gate, 1, \amp, 0.3, \amptime, 8); }); { var time = rrand(0.5,2); ~synths.do({ |item| item.set(\freq, rrand(200, 400.0), \time, time); }); wait(time); }.loop; }); ~move = Routine({ ~synths.do({ |item, i| item.set(\freq, ~notes[i].midicps, \time, 8, \amp,0.7, \amptime, 8); }); }); ~finish = Routine({ ~synths.do({ |item, i| item.set(\rls, 1, \gate, 0); }); }); }); ) ( ~playMe = Routine({ ~incipit.reset; ~incipit.play; 8.wait; ~incipit.stop; ~move.reset; ~move.play; 16.wait; ~finish.play; }).play; )
code description
So long i've been waiting to work on it and this is my attempt in recreating the iconic sound of THX logo using SC. I've tried to follow instructions from the score: https://pbs.twimg.com/media/DeD9P3aVQAMSIF2.jpg:large
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