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SuperCollider Code
Fork Code: running water (simple)
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( Ndef(\simpleRunningWater).fadeTime = 4; Ndef(\simpleRunningWater, { var mod, freq, ampMod, src; mod = {LFNoise0.ar(170)}!2; freq = mod.linexp(-1, 1, \lowFreq.kr(400, 8), 2400).lag(0.01); // * Line.kr(1, 0.01, 40); ampMod = 0.5 + mod.linlin(-1, 1, 0.5, 0).lag(0.1); ampMod = ampMod * AmpComp.ar(freq); src = LPF.ar(SinOsc.ar( freq, 0.6, ampMod ), 4000); // src * LFPulse.ar(10); src }) ) Ndef(\simpleRunningWater).set(\lowFreq, 1000); Ndef(\simpleRunningWater).xset(\lowFreq, 1000); Ndef(\simpleRunningWater).gui
code description
Example sound explored in the temporary event Creating soundscapes with live coding techniques https://temporary.fi/experiments/creating-soundscapes-with-live-coding-techniques Point of departure was: https://en.wikibooks.org/wiki/Designing_Sound_in_SuperCollider/Running_water
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