Submit
Browse
Anonymous
Login
RSS
SuperCollider Code
Fork Code: click clack toot // fm-grains
name
code content
/* clicks and ambience. click clack tooot..... partly loud clicks... i tried to practice granular synthesis but failed in the end to make real nice randomized modulation envelopes. flo.huth */ s.boot; ( ~r=Routine{ 1.do{ ~hall = Bus.audio(s,2); ~main = Bus.audio(s,2); ~a = Routine{ var n,i,a,b; n= 3; ~arrays = Array.new(n); i = 0; n.do{ i=i+1; a = Buffer.alloc(s,512); b = Array.fill(i,{1/i}); a.sine1(b); ~arrays.add(a); } }.play; 0.5.wait; SynthDef(\mainOut, { arg gate,amp,ffreq=24000,q=0,dist=1; var in,mix,out; in = In.ar(~main,2); mix = in*amp; mix = CompanderD.ar(mix,0.92,0.9,1,0.1,0.1); mix = Limiter.ar(mix,1); OffsetOut.ar(0,mix); //OffsetOut.ar(3,mix); } ).add; SynthDef(\hall, { arg t_gate=1,amp,size,t60,att,dec; var in,efx,mix,env; in = In.ar(~hall)*amp; //efx = FreeVerb1.ar(in,size); efx = JPverb.ar(in,t60,0,size); //env = EnvGen.kr(Env.asr(att,1,dec),gate:t_gate,doneAction:0); efx = efx; Out.ar(~main,efx); } ).add; SynthDef(\fmGrain, { arg gate=1,trigger,dense,offset,freq,modFreq,size,wave,mul,index=1, gAtt=0.001,gDec=0.4, bPoints = #[0,1,1,1,1,1,1,1,1,1,1,0], bTimes = #[1,1,1,1,1,1,1,1,1,1,0], mPoints1 = #[1,1,1,1,1], mTimes1 = #[1,1,1,1], mPoints2 = #[1,1,1,1,1], mTimes2 = #[1,1,1,1]; var rand1,rand2,imp, osc, win, env, mix; rand1 = EnvGen.kr(Env.new(mPoints1,mTimes1,\exp),gate:gate); rand2 = EnvGen.kr(Env.new(mPoints2,mTimes2,\exp),gate:gate); imp = Select.ar(K2A.ar(trigger), [ Impulse.ar(dense*rand1,[0,offset]), Dust.ar(dense*rand1) ]); win = EnvGen.ar(Env.new([0,1,0],[((dense.reciprocal/size)*rand1)*gAtt, ((dense.reciprocal/size)*rand1)*gDec]),gate:imp); osc = Osc.ar(wave,modFreq); osc = Osc.ar(wave,freq,(osc*index*rand2)); //osc = Mix.ar(osc); //osc = BPF.ar(osc,TRand.ar(60,12000,imp),LFNoise2.kr(1).linlin(-1,1,0.5,1)); osc = Pan2.ar(osc,LFNoise2.kr(TRand.kr(0,4.0,gate))); env = EnvGen.ar(Env.new(bPoints,bTimes),gate:gate,doneAction:2); mix = (osc*win)*env; mix = HPF.ar(mix,90); OffsetOut.ar(~main,mix.scope); OffsetOut.ar(~hall,mix*0.2); } ).add; 0.5.wait; ~c = Group.new; Synth(\mainOut,[\gate,1,\amp,0.2],~c,\addToTail); ~verbos=Pmono(\hall, \gate,1, \amp,Pexprand(0.1,0.7,inf), \size,Pwhite(0.1,0.9,inf), \t60,Pexprand(0.1,12,inf), \dur,Pwhite(0.1,7.0,inf), \att,Pkey(\dur)/2, \dec,Pkey(\dur)/2, \group,~c, //\addAction,1 ).play; ~tones=Routine{ inf.do{ var freq = ([0,2,3,7,9,10,12,15,19].choose+22).midicps; var dense =exprand(12,120); Synth(\fmGrain, [ \trigger,2.rand, \gate,1, \freq,freq, \modFreq,freq*rrand(1,4)+rrand(-0.1,0.1), \index,1.0.rand, \dense,dense, \size,rrand(2,8.0), \offset,0.5, \gAtt,rrand(0.1,1), \gDec,1, \wave,~arrays[3.rand], \mul,exprand(0.2,1.0), //global Env \bPoints,Array.fill(9,{|a| a=a+rrand(-0.2,0.2); a.sin})++0, \bTimes,Array.exprand(10,3.01,1.0), //dense env \mPoints1, Array.exprand(5,0.01,16.0), //no zeroes \mTimes1, Array.exprand(4,0.01,6.0), //no zeroes //index env \mPoints2, Array.exprand(4,0.01,6.0)++0, //no zeroes \mTimes2, Array.exprand(4,0.01,6.0), //no zeroes ],~c,\addToHead ); 8.wait; } }.play; } }; AppClock.play(~r); ) //kill the mess [~verbos,~tones].stop;s.freeAll; ~arrays[0].plot
code description
/* clicks and ambience. click clack tooot..... partly loud clicks... i tried to practice granular synthesis but failed in the end to make nice randomized modulation envelopes. */
use markdown for formating
category tags
comma separated, i.g. "wild, siren" (do not enter default SC class names, please)
ancestor(s)
comma separated identificators, i.g. "1-C,1-1,1-4M,1-x"
Private?
the code will be accessible by direct url and not visible in public activity
signup to submit public code without captcha
comment of change