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Fork Code: Add it up!
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// Add it up! // Building an array of oscillators loosely based on the harmonic series, and playing around with this idea. // nonprivate standing on the shoulders of andy baxter // Formlet ( var numHarm = 40, freqJitterDensity = 500; SynthDef.new("additup1", { arg freq = 440, amp = 1, out = 0, freqJitterAmt = 0, harmMult = 1, harmOffset = 1, harmDecayPower = 1, formFreqRatio = 1, formAttack = 0.005, formDecay = 0.003; freq = MouseX.kr(30, 1600, 1); Out.ar(out, Pan2.ar( Mix.fill( numHarm, { arg index; Formlet.ar( Impulse.ar(freq * Lag.ar(Dust2.ar( (freqJitterDensity + (freqJitterDensity * 0.2).rand2), freqJitterAmt, 1), 0.3), 1.0.rand), freq * formFreqRatio * (index * harmMult + harmOffset), formAttack, formDecay, 1/((index * harmMult + harmOffset) ** harmDecayPower) ) } ) * amp * 0.8, 0, 1)); } ).send(s); ) ( n = s.nextNodeID; s.sendMsg("/s_new", "additup1", n, 0, 0); ) ( //attack of the wasps s.sendMsg("/n_set", n, \amp, 1.6, \freqJitterAmt, 40, \harmMult, 3, \harmOffset, 2, \harmDecayPower, 0.7, \formFreqRatio, 0.2, \formAttack, 0.003, \formDecay, 0.0002 ); ) ( // small airplane s.sendMsg("/n_set", n, \amp, 0.6, \freqJitterAmt, 4, \harmMult, 0.01, \harmOffset, 1.1, \harmDecayPower, 2, \formFreqRatio, 4, \formAttack, 0.003, \formDecay, 0.02 ); ) ( // synthy s.sendMsg("/n_set", n, \amp, 0.2, \freqJitterAmt, 0, \harmMult, 1, \harmOffset, 1.1, \harmDecayPower, 0.8, \formFreqRatio, 0.5, \formAttack, 0.0007, \formDecay, 0.2 ); ) ( // cubik s.sendMsg("/n_set", n, \amp, 0.4, \freqJitterAmt, 0.5, \harmMult, 0.8, \harmOffset, 1.1, \harmDecayPower, 0.5, \formFreqRatio, 3.01, \formAttack, 0.07, \formDecay, 0.002 ); ) s.sendMsg("/n_free", n); // Sines ( var numHarm = 20, freqJitterDensity = 200; SynthDef.new("additup2", { arg freq = 223, amp = 1, out = 0, freqJitterAmt = 0, harmMult = 1, harmOffset = 1, harmDecayPower = 1; freq = MouseX.kr(30, 1600, 1); Out.ar(out, Pan2.ar( Mix.fill( numHarm, { arg index; SinOsc.ar( (freq * Lag.ar(Dust2.ar( (freqJitterDensity + (freqJitterDensity * 0.2).rand2), freqJitterAmt, 1), 0.3)) * (index * harmMult + harmOffset), 1.00.rand, 1/((index * harmMult + harmOffset) ** harmDecayPower) ) } ) * amp * 0.1, 0, 1)); } ).send(s); ) ( n = s.nextNodeID; s.sendMsg("/s_new", "additup2", n, 0, 0); ) ( // hollow joy s.sendMsg("/n_set", n, \amp, 1.2, \freqJitterAmt, 1.7, \harmMult, 1.4, \harmOffset, 1, \harmDecayPower, 1.3 ); ) ( // alien brook s.sendMsg("/n_set", n, \amp, 4, \freqJitterAmt, 400, \harmMult, 0.2, \harmOffset, 6, \harmDecayPower, 1 ); ) ( // hard nosed s.sendMsg("/n_set", n, \amp, 0.5, \freqJitterAmt, 0, \harmMult, 5, \harmOffset, 5, \harmDecayPower, 0.1 ); ) ( // whistling breeze s.sendMsg("/n_set", n, \amp, 3, \freqJitterAmt, 4, \harmMult, 0.1, \harmOffset, 7, \harmDecayPower, 1 ); ) s.sendMsg("/n_free", n);
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Migration from the old SourceForge wiki.
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