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Fork Code: Language based n x n step sequencer
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/* Language based n x n step sequencer. Without a UI it's easy to create and transform arbitrary matrixes. You can also map x/x coordinates to whatever you wish. */ ( // Factory method for creating loopr object ~createLoopr = {arg dur; var obj = ( grid: [], dur: 1, setDur: {arg self, dur; self.dur = dur; self.seq = self.dur.asStream; }, getDur: {arg self; self.dur; }, seq: 1.asStream, func: {}, player: {arg self; var me = self; var pattern = Pspawner({arg sp; inf.do({arg i; var time = me.seq.next; var evt = me.process(i.asInt, time); sp.par(evt); sp.wait(time); }); }); EventPatternProxy.new(pattern); }, process: {arg self, count, time; var me = self; Plazy({ var rows = me.grid; var evts = rows.collect({arg item, row; var val; var event; var x = (count % item.size).asInt; val = item.wrapAt(count).value; event = (isRest:true); if (val > 0) { var myEvent = me.func(x, row, val, time, count); if (myEvent.isKindOf(Event) or: myEvent.isKindOf(Pattern)) { event = myEvent; }; }; Pn(event, 1); }); Ppar(evts); }); } ); obj.setDur(dur); obj; }; ) // Create a synth to play ( SynthDef(\blip, {arg freq, time = 1, out = 0; var rel = TRand.kr(0.1,4,1); var sig = SinOsc.ar(freq*[0.9,0.99,1,1.01,1.1], mul:[0.05,0.2,1,0.2,0.05]).mean; var env = EnvGen.ar(Env.perc(1e-4,rel,0.75), 1, timeScale:time, doneAction:2); sig = Splay.ar(sig) * env * \amp.kr(0.1) * AmpCompA.kr(freq); Out.ar(out, sig); }).add; ) // Grid values greater than zero will invoke the func handler in order to do something. // You can map the x, y coordinates however you wish. // Plus the value at each point can be used for additional parameterization. (~grid = [ [7 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0], [0 , 6 , 0 , 0 , 0 , 0 , 0 , 0 , 4 , 0 , 0 , 0 , 0 , 0 , 0 , 0], [0 , 0 , 5 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0], [0 , 0 , 0 , 4 , 0 , 0 , 0 , 0 , 5 , 5 , 5 , 5 , 0 , 0 , 0 , 0], [0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 6 , 0 , 0 , 0], [0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 6 , 0 , 0 , 0 , 0 , 7 , 0 , 0], // can handle asymetrical arrays [0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, 5], [6 , {[5,6].choose}, 4 , 0] ]); // Create a new instance specifying the initial dur value ~loopr1 = ~createLoopr.value(0.25); // Set the grid. ~loopr1.grid = ~grid; // Set up the handler. // This is the function that will be called // for each non zero point in the grid. // Return an Event or Pattern to be played. ( var fx = NodeProxy.new(s, \audio, 2); fx[1] = \filter -> {arg in; GVerb.ar(in, 100); }; fx.play; ~loopr1.func = {arg self, x, y, val, time; // the value of each point maps to an octave // time is the event duration, i.e. the dur value (instrument: \blip, \amp: 0.5, \degree: y, \octave: val, \scale: Scale.ritusen, \time: time, \group: fx.group, \out: fx.bus ); } ); //Play the sequencer ~loopr1.player.play(quant:1.0); // Apply transformations to the grid ~loopr1.grid = ~grid.reverse; ~loopr1.grid = ~grid.flop; ~loopr1.grid = ~grid.stutter; ~loopr1.grid = ~grid.mirror; ~loopr1.grid = ~grid; // You can change the rhythm duration to a pattern ( ~loopr1.setDur( Pseg( Pwhite().linexp(0, 1, 1/32, 1), Pbrown(0,1,0.05).linexp(0, 1, 1/8, 8), \sin ) ) ) // Reset ~loopr1.setDur(0.25);
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