«A1 - Heldt» by unknown

on 08 Nov'16 20:27 in

I wanted to keep the snare and hats but write different rhythms. After that I used "glissf" to create more of a moving bass sound out of the kick. I then edited the Pbind of the plucks to make the first one sound more like a muted and strummed string, and the second one to sound like a muted xylophone or even the strings of a guitar after the neck where the tuning pegs are.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
(

SynthDef("hihat", {arg out = 0, amp = 0.5, att = 0.005, rel = 0.2, ffreq = 4000, pan = 0;
	var env, snd;
	env = Env.perc(att, rel, amp).kr(doneAction: 2);
	snd = WhiteNoise.ar;
	snd = HPF.ar(in: snd, freq: ffreq, mul: env);
	Out.ar(out, Pan2.ar(snd, pan));
}).add;

SynthDef("snare", {arg out = 0, amp = 0.1, sinfreq = 200, att = 0.01, rel = 0.2, ffreq = 2000, pan = 0;
	var env, snd1, snd2, sum;
	env = Env.perc(att, rel, amp).kr(doneAction: 2);
	snd1 = HPF.ar(
		in: WhiteNoise.ar,
		freq: ffreq,
		mul: env
	);
	snd2 = SinOsc.ar(freq: sinfreq, mul: env);
	sum = snd1 + snd2;
	Out.ar(out, Pan2.ar(sum, pan));
}).add;

SynthDef("kick", {arg out = 0, amp = 0.3, sinfreq = 40, glissf = 0.9, att = 0.01, rel = 0.5, pan = 0;
	var env, snd, ramp;
	env = Env.perc(att, rel, amp).kr(doneAction: 2);
	ramp = XLine.kr(
		start: sinfreq,
		end: sinfreq * glissf,
		dur: rel
	);
	snd = SinOsc.ar(freq: ramp, mul: env);
	snd = Pan2.ar(snd, pan);
	Out.ar(out, snd);
}).add;



SynthDef("plucking", {arg amp = 0.1, freq = 440, decay = 3, dampen = 0.1;

var env, snd;
env = Env.linen(0, decay, 0).kr(doneAction: 2);
snd = Pluck.ar(
        in: WhiteNoise.ar(amp),
        trig: Impulse.kr(0),
        maxdelaytime: 0.1,
        delaytime: freq.reciprocal,
        decaytime: decay,
        coef: dampen);
    Out.ar(0, [snd, snd]);
}).add;

SynthDef("secondpluck", {arg amp = 0.1, freq = 440, decay = 3, dampen = 0.1;

var env, snd;
env = Env.linen(0, decay, 0).kr(doneAction: 2);
snd = Pluck.ar(
        in: WhiteNoise.ar(amp),
        trig: Impulse.kr(0),
        maxdelaytime: 0.1,
        delaytime: freq.reciprocal,
        decaytime: decay,
        coef: dampen);
    Out.ar(0, [snd, snd]);
}).add;

)


(


~p1=Pbind(
	\instrument, "hihat",
	\dur, Pseq([(1/2), (1/2), (1/2), (1/4), (1/4)], inf),
	\att, 0.01,
	\rel, 0.1,
	\ffreq, 11000,
	\pan, 0,
	\amp, 0.3
);

~p2 = Pbind(
	\instrument, "snare",
	\dur, Pseq([Rest(1/2), 1/2, Rest(1/2), (1/4), (1/4)], inf),
	\att, 0.01,
	\rel, 0.1,
	\sinfreq, 180,
	\ffreq, 1000,
	\amp, 0.9

);

~p3= Pbind(
	\instrument, "kick",
	\dur, (1/4),
	\att, 0.1,
	\rel, 0.5,
	\sinfreq, 100,
	\glissf, Pseq([0.5,1,0.5,0.25], inf),
	\amp, 2,
);


~p4 =
Pbind(
    \instrument, "plucking",
	\mtranspose, [7,0,14],
	\amp, Prand([0.8,0.75,0.65],inf),
	\decay, 4,
	\dampen, 0.9,
	\phase, 0.5,
	\glissf, Prand([0.1, 0.2, 0.3, 0.4],inf),
	\dur, Prand([0.25, 0.25, 0.125, 0.125], inf)
);

	~p5 =
Pbind(
    \instrument, "secondpluck",
	\degree, Pseq([5, 7, 11, 15, 6, 9], inf),
	\mtranspose, [14,21],
    \amp, Pwhite(0.3, 0.6),
    \decay, Pseq([1, 2, 3, 4, 3, 1], inf),
    \dampen, Pseq([0.15, 0.05, 0.02], inf),
	\glissf, [-0.5, -0.8, -0.9],
    \dur, Prand([0.5, 0.75, 1, 1, 0.5, 1, 0.5], inf)
		);
);

//4.wait;




(
{

4.wait;
	~p1.play;
	2.wait;
	~p2.play;
	4.wait;
	~p3.play;
	4.wait;
	~p4.play;
	8.wait;

	~p5.play;






}.fork
)
raw 3011 chars (focus & ctrl+a+c to copy)
reception
comments