Diff from the perfect frequencies by rzzr (21 Jul'15 05:11) to Re: the perfect frequencies by rumush (12 Oct'15 22:08)

name
Re: the perfect frequencies
description
Random texture generator based on 'the perfect frequencies' code with a simple routine to play it.
code
// Rumush // https://mycelialcordsblog.wordpress.com/ // https://fungorumush.bandcamp.com/releases // https://soundcloud.com/fungorum ( f = { var rep = [4, 8, 16, 32]; var n = rep.choose; var x = [ 54, 60, 66, 72, 81, 90, 96, 102, 108, 1208, 132, 144, 162, 180, 192, 204, 216, 240, 264, 288, 324, 360, 384, 408, 432, 480, 528, 576, 648, 720, 768, 816, 864, 960, 1056, 1152, 1296, 1440, 1536, 1632, 1728, 1920, 2112, 2304, 2592, 2880, 3072, 3264, 3456, 3840, 4224, 4608, 5184, 5760, 6144, 6528, 6912, 7680, 8448, 9216, 10368, 11520, 12288, 528 ]; Mix.fill(n, { var detune = 5.rand; var sin = SinOsc.ar(x.choose, 4.rand, 0.25); var saw = RLPF.ar(Saw.ar(x.choose*0.01+detune, 0.75), x.choose, 2.rand).tanh; Pan2.ar((sin+saw) * EnvGen.kr(Env.sine(12, 1/n), 1, doneAction:2), 1.rand2) } ); }; ) ( // DEFINE A ROUTINE r = Routine({ inf.do({ f.play; 10.wait; }) }); ) r.reset.play;
category tags
ambient, code fork, random
ancestors
1-4ZS