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SuperCollider Code
Fork Code: lurking line noise
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({var rf = 7 , rt = Impulse.kr(rf) , bs = 8.collect({|i| PulseDivider.kr(rt, 16, i*2)}) , bt = bs[0] + bs[2] + Dust.kr(SinOsc.kr(0.01, 0, 0.25, 0.25)) , be = Decay.kr(bt, 0.2) , se = Decay.kr(bs[5]+bs[6], 0.01) , bass = be*SinOsc.ar(SinOsc.ar([5,6], 0, 20, Demand.kr(bt, 0, Drand((30..48), inf)).midicps )) , snar = se*SinOsc.ar(2000+[0, 5]) , off = (LPF.kr(BrownNoise.kr([1,1]), 10)**(1/3))>0 , hat = DelayL.kr(Decay.kr(Mix.kr(bs), 0.01), 20, rf.reciprocal*off)*PinkNoise.ar , line = Saw.ar(50)*0.1*(LFNoise0.kr(50)>0)*SinOsc.kr(0.1, 0, 0.4, 0.45) ; Out.ar(0, FreeVerb.ar(bass+snar + hat + line, SinOsc.kr(0.01, 0, 0.4, 0.5), 0.8, 0.5)) }.play )
code description
50 Hz line noise chasing your syncopated steps through the small and big rooms of an abandoned factory
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