Submit
Browse
Anonymous
Login
RSS
SuperCollider Code
Fork Code: Part-Aleatoric Sample Machine
name
code content
/* 140201_1630 (water piece) by Nathan Thomas nathan@afternoondust.co.uk http://www.afternoondust.co.uk This piece is a demonstration of the Partly-Aleatoric Sample Machine v1. Don't forget to update the paths to the audio samples on lines 23-26. Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License: http://creativecommons.org/licenses/by-nc-sa/3.0/ */ ( Server.default = s = Server.internal; s.boot; ) // Load samples a = Buffer.read(s, "path/to/audio/samples/linton_falls_02.wav"); b = Buffer.read(s, "path/to/audio/samples/linton_falls_gutter_01.wav"); c = Buffer.read(s, "path/to/audio/samples/linton_falls_gutter_02.wav"); d = Buffer.read(s, "path/to/audio/samples/linton_falls_tap_01.wav"); // Create SynthDefs ( // Sample playback SynthDef SynthDef("playbuf", { arg bufnum, outBus=0, gate=1; var sig, env; env = EnvGen.kr(Env.asr(0,1,0),gate, doneAction:2); sig = PlayBuf.ar(2,bufnum,BufRateScale.kr(bufnum)) * env; Out.ar(outBus, sig) }).add; // Effect SynthDefs SynthDef("hipass", { arg inBus, freq = 3200; var sig, filter; sig = In.ar(inBus,2); filter = BHiPass.ar(sig, freq, 1,1); Out.ar(0,filter) }).add; SynthDef("lopass", { arg inBus, freq = 200; var sig, filter, norm; sig = In.ar(inBus,2); filter = BLowPass.ar(sig, freq, 1,1); norm = Normalizer.ar(filter,0.4); Out.ar(0,norm) }).add; SynthDef("reverb", { arg inBus, roomSize=0.6, damp=0.4; var sig, reverb; sig = In.ar(inBus,2); reverb = FreeVerb2.ar(sig[0],sig[1], mix:0.5, room:roomSize,damp:damp, mul:1); Out.ar(0,reverb) }).add; // Synth line SynthDef SynthDef("synth", { arg outBus=0, gate=1, freq=770; var synth, env; env = EnvGen.kr(Env.adsr(10,6,1,6),gate,doneAction:2); synth = SinOsc.ar([freq,1700],Rand(0,0.3),0.1) * env; Out.ar(outBus,synth!2) }).add; // Create effect busses k = Bus.audio(s,2); l = Bus.audio(s,2); m = Bus.audio(s,2); ) // Begin sample playback ( z = Synth(\hipass,[\inBus,m]); u = Synth.before(z, \lopass,[\inBus,l]); t = Synth.before(u, \reverb,[\inBus,k]); x = Synth.before(t, \playbuf, [\bufnum, [a,b,c,d].choose, \outBus, [0,k,l,m].choose]); ) // Change samples (freeing synths and creating new ones prevents noise when switching sample buffers) ( x.set(\gate,0); z.free; u.free; t.free; z = Synth(\hipass,[\inBus,m]); u = Synth.before(z, \lopass,[\inBus,l]); t = Synth.before(u, \reverb,[\inBus,k]); y = Synth.before(t, \playbuf, [\bufnum, [a,b,c,d].choose, \outBus, [0,k,l,m].choose]); ) // Change samples 2 ( y.set(\gate,0); z.free; u.free; t.free; z = Synth(\hipass,[\inBus,m]); u = Synth.before(z, \lopass,[\inBus,l]); t = Synth.before(u, \reverb,[\inBus,k]); x = Synth.before(t, \playbuf, [\bufnum, [a,b,c,d].choose, \outBus, [0,k,l,m].choose]); ) // Synth part with optional effect routing w = Synth("synth",[\freq, [770,900,1400].choose]); w.set(\gate,0); w.set(\outBus,l); w.set(\outBus,k); w.set(\outBus,m); // Free sample playback and effect synths x.free; z.free; u.free; t.free; // Free effect busses m.free; l.free; k.free; currentEnvironment.clear;
code description
This piece is a demonstration of the Part-Aleatoric Sample Machine, a project I am working on to explore possible interfaces between human and non-human listening. In the PASM, a computer uses chance principles to select samples for playback and apply effects; a human performer decides how long each sample is played for, and also operates a simple sine wave oscillator. The samples used in the piece were recorded at Linton Falls, North Yorkshire, and can be downloaded from http://afternoondust.co.uk/blog/140201_1630-water-piece.
use markdown for formating
category tags
comma separated, i.g. "wild, siren" (do not enter default SC class names, please)
ancestor(s)
comma separated identificators, i.g. "1-C,1-1,1-4M,1-x"
Private?
the code will be accessible by direct url and not visible in public activity
signup to submit public code without captcha
comment of change