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SuperCollider Code
Fork Code: song of forest
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( SynthDef(\sound, { arg i_bus = 0, amp = 0.1, freq = 440, sustain = 1, pan = 0; var env, osc, out; env = EnvGen.kr(Env.perc(0.01, sustain, amp),doneAction:2); osc = SinOsc.ar([freq, freq * 1.005, freq * 0.995], mul:env); out = Pan2.ar(osc, pan); Out.ar(i_bus, out); }).send(s); ) ( ~amp = 0.1; a = Pdef(\a, Pbind( \instrument, \sound, \amp, ~amp * 1.5, \degree, Pseq([2, 4, 5, 6, 1] - 1, inf), \dur, Pseq([1, 1, 1, 1, 2] / 4, inf) ) ).quant_([3, 0, 0, 1]); b = Pdef(\b, Pbind( \instrument, \sound, \amp, ~amp, \degree, Pseq([8, 6, 5, 3, 4, 6] - 1, inf), \dur, Pseq([1, 1, 1, 1, 1, 1] / 4, inf) ) ).quant_([3, 0, 0, 1]); c = Pdef(\c, Pbind( \instrument, \sound, \amp, ~amp * 0.6, \degree, Pseq([1, 6, 8, 6, Pwrand([11,13], [2, 1].normalizeSum)] - 1, inf), \amp, Pseq([0, 1, 1, 1, 1] / 10, inf), \dur, Pseq([8, 1, 1, 1, 1] / 8, inf), \sustain, 0.1 ) ).quant_([3, 0, 0, 1]); ) ( SystemClock.sched(0, Routine({ a.play; 12.yield; b.play; 12.yield; c.play; 12.yield; c.pause; 6.yield; a.pause; 6.yield; b.pause; a.play; 12.yield; b.play; 12.yield; c.play; 12.yield; c.pause; a.pause; 6.yield; b.pause; 6.yield; })); )
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Hmmm.. I'm still SC beginner.
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