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SuperCollider Code
Fork Code: ambient scifi pads
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// been listening to a lot of vangelis/wendy carlos recently // largely modified from the cs80_mh in synthdefpool ( var scale,fund; scale = [0,3,7]; fork{ loop{ var t = [16,32].choose; fund = 26+[0,3,7,10,14].choose; fund.postln; t.wait; }; }; fork{ loop{ var t = 1/2; var a,d,s,r,fa,fd,fs,fr,ratio,dtune,freq, ffreq,vibrate,vibdepth,cutoff,amp; freq = (scale.choose+fund+(12*(0..3).choose)).midicps; vibrate = t/(1..10).choose; vibdepth = (90..500).choose.reciprocal; dtune = 1e-3; LFNoise0.kr(t,0.02,1); cutoff = freq * (1.1,1.2..4).choose; ratio = (0.99,0.991..1.01).choose; amp = 1/3; a = 3.0.rand/t; s = 3.0.rand/t; r = 3.0.rand/t; fa = 3.0.rand/t; fs = 3.0.rand/t; fr = 3.0.rand/t; play{ var env, fenv, sig, gate, vib; gate = Line.kr(1,0,t); env = EnvGen.kr(Env.linen(a,s,r),doneAction:2); fenv = EnvGen.kr(Env.linen(fa,fs,fr)); freq = Line.kr(freq,freq*ratio,t); vib = SinOsc.kr(vibrate).range(vibdepth.neg,vibdepth)+1; freq = vib*freq; //freq = freq.lag(t); sig = Select.ar(2.rand,[ Pulse.ar([freq,freq*(1+dtune),freq*(1-dtune)], LFNoise2.kr(t,0.5,0.5), 0.1).sum, Saw.ar([freq,freq*(1+dtune),freq*(1-dtune)]).sum ]); sig = sig.tanh * env; ffreq = max(fenv*freq*12,cutoff)+100; sig = MoogFF.ar(sig,ffreq,LFNoise2.kr(1/t,1.4,1.5)).tanh; sig = RLPF.ar(sig,1e4,0.9).tanh; Pan2.ar(sig*amp,LFNoise2.kr(t.rand)); }; t.wait; }; }; // this was inspired by http://sccode.org/1-4EG // good way to get the reverb out of the loop... // thanks rukano ;) { var in = In.ar(0,2); in = in * 0.25; in = Compander.ar(in,in,0.75,1,0.75,0.1,0.4); in = (in*0.2) + GVerb.ar(HPF.ar(in,100), 20, 20, mul:0.6).tanh; in = Limiter.ar(LeakDC.ar(in)); ReplaceOut.ar(0, in) }.play(addAction:\addToTail); )
code description
pad synthesis with a couple of loops
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