«R2D2» by DSastre
on 22 Jul'12 21:20 inA "computer babble" sound and a FM Synthesizer for computer noises. Based on pure data code from the book "Designing Sound" by Andy Farnell.
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//**************************************** // Fig 57.3: Babbling R2D2 computer noises // "[...] it might not even make any good noises for a while, // but sometimes it makes great computer babble sounds". (Andy Farnell) ( w = { |period=0| var change, rate, sig, carrierFreq, cfRamp, carrierLvl, clRamp, modulatorRatio, mrRamp, modulatorIndex, miRamp, outputAmplitude, oaRamp; period = period * 600 + 100; // Calculation of a recursive working metronome (Impulse.kr) that generates its // changing frequency out of its own impulses. change = Impulse.kr(LocalIn.kr(1,10)); rate = CoinGate.kr(1/3, change); rate = (TChoose.kr(rate, period/((0..1) + 1))/1000).reciprocal; LocalOut.kr(rate); # carrierFreq, cfRamp = TIRand.kr(0, [1000, 1], change); carrierFreq = Ramp.kr( carrierFreq / 1000, (cfRamp * period) / 1000 ) * 0.6; # carrierLvl, clRamp = TIRand.kr(0, [9000, 1], CoinGate.kr(1/3, change)); carrierLvl = Ramp.kr( carrierLvl, (clRamp * period) / 1000) + 100; # modulatorRatio, mrRamp = TIRand.kr([800,1], CoinGate.kr(1/4, change)); modulatorRatio = Ramp.kr(modulatorRatio, (mrRamp * period) / 1000) + 20; # modulatorIndex, miRamp = TIRand.kr(0, [100, 1], CoinGate.kr(1/4, change)); modulatorIndex = Ramp.kr(modulatorIndex / 200, (miRamp * period) / 1000) + 0.2; # outputAmplitude, oaRamp = TIRand.kr(0!2, 1!2, CoinGate.kr(1/2, change)); outputAmplitude = Ramp.kr(outputAmplitude, (oaRamp * period + 3) / 1000); // jointed FM Synthesizer sig = LFSaw.ar(carrierFreq, 1, 0.5, 0.5) * carrierLvl; sig = sig + SinOsc.ar(carrierFreq * modulatorRatio) * modulatorIndex; sig = cos(sig * 2pi) * outputAmplitude; // One pole filters: sig = OnePole.ar(sig, exp(-2pi * (10000 * SampleDur.ir))); sig = OnePole.ar(sig, exp(-2pi * (10000 * SampleDur.ir))); sig = (sig - OnePole.ar(sig, exp(-2pi * (100 * SampleDur.ir)))); sig = (sig - OnePole.ar(sig, exp(-2pi * (100 * SampleDur.ir)))); sig = sig!2 * 0.06; }.play; ) // period controls the talk-speed. range: 0-1. 0 matches to fast, 1 to slow: w.set(\period, 1); w.set(\period, 0); w.set(\period, 0.5); w.set(\period, 0.7); w.set(\period, 0.3); // To stop: w.free; //********************************************* // Fig 57.2: FM synthesiser for computer noises ( SynthDef(\fmSynth, { |carrierFreq=100, carrierLvl=0.5, modulatorRatio=5, modulatorIndex=1.5, outputAmp=0.2, sig, out=0| // the simple FM core sig = LFSaw.ar(carrierFreq, 1, 0.5, 0.5) * carrierLvl; sig = sig + SinOsc.ar(carrierFreq * modulatorRatio) * modulatorIndex; sig = cos( sig * 2pi) * outputAmp * 0.06; Out.ar(out, sig); },1!5).add; ) // At first start the synth: g = Synth(\fmSynth); // Play with the parameters: g.set(\carrierFreq, 800); g.set(\carrierFreq, 50); g.set(\carrierFreq, 100, \modulatorRatio, 5, \modulatorIndex, 0.5); g.set(\carrierFreq, 40, \modulatorRatio, 7, \modulatorIndex, 1.5); g.set(\carrierFreq, 955, \carrierLvl, 0.4, \modulatorRatio, 3, \modulatorIndex, 4); // ... etc. // To stop: g.free; // code also available here: // http://en.wikibooks.org/wiki/Designing_Sound_in_SuperCollider/R2D2
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