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SuperCollider Code
Fork Code: alone in the storm
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( Ndef(\alone, { arg amp=0.5; var source, local, lfo; lfo = LFNoise1.kr(0.32).abs*50+[70,0.01]; source = Decay.ar(Impulse.ar(lfo), 0.1) * WhiteNoise.ar(0.2); source = source * [LFNoise1.ar(0.17,0.4,1.1), LFNoise1.ar(0.57,1,1)]; source = source; local = LocalIn.ar(2) + source; local = LPF.ar(local, 400 + LFNoise1.kr(0.1,300,100)) * 1.5; local = HPF.ar(local, 100 + LFNoise1.kr(0.15,050,050)) * 1.0; local = DelayN.ar(local, 0.2, 0.1); local = Limiter.ar(local.reverse,0.5); LocalOut.ar(local * 0.6); local = [local, Decay.ar(Impulse.ar(LFNoise1.kr(2.12).exprange(2,400)), 0.2 + LFNoise1.kr(0.11,0.1)) * local]; local = FreqShift.ar(local, LFNoise1.kr(LFNoise1.kr(0.21).exprange(0.1,5)).exprange(0.1,500)); local = HPF.ar(local, LFNoise1.kr(0.4).range(50,170), LFNoise1.kr(0.1).range(0.1,0.7)); Splay.ar(local, LFNoise1.kr(0.21).range(0,1)) * amp; }).play; )
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