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Fork Code: f0 sound detector
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//f0 sound detector - automatically record sound into buffers - with playback - originally written for av-programming udk class ws2011/12 ( z= 16; //number of buffers in b l= 2; //length of buffers in seconds x= false; //mute recording s.latency= 0.05; s.waitForBoot{ var detectorSynth, recorderSynths, responder; SynthDef(\f0SoundDetector, {|thresh= 0.075, time= 0.2| var input= SoundIn.ar; var off= DetectSilence.ar(input, thresh, time); var on= 1-off; //invert var cnt= PulseCount.ar(on)%z+1; //buffer index counter var changed= HPZ1.ar(on).abs>0; //trigger SendTrig.ar(changed, 0, on*cnt); //0= rec off, >0 rec start index }).add; SynthDef(\f0SoundRecorder, {|buf, t_trig= 0| var src= DelayN.ar(SoundIn.ar, 0.1, 0.1); //compensate for detector latency RecordBuf.ar(src, buf, loop: 0, trigger: t_trig); }).add; SynthDef(\f0SoundPlayer, {|out= 0, buf, pan= 0, amp= 0.1, atk= 0.01, rel= 0.1, gate= 1, speed= 1| var env= EnvGen.ar(Env.asr(atk, amp, rel), gate, doneAction:2); var src= PlayBuf.ar(1, buf, speed, loop:1); Out.ar(out, Pan2.ar(src*env, pan)); }).add; s.sync; b= {Buffer.alloc(s, s.sampleRate*l)}.dup(z); //mono buffer s.sync; responder= OSCFunc({|m| var index= m[3].asInteger; if(x.not, { //if not muted if(index>=1, { ("recording"+index).postln; recorderSynths[index-1].set(\t_trig, 1); //start sound recording }, { if(index==0, { "recording stopped".postln; }); }); }); }, \tr, s.addr); detectorSynth= Synth(\f0SoundDetector); recorderSynths= b.collect{|x| Synth(\f0SoundRecorder, [\buf, x])}; CmdPeriod.doOnce({b.do{|x| x.free}; responder.free}); s.sync; Pdef(\pattern1).clear; Pdef(\pattern1).play(quant:1); Pdef(\pattern1, Pbind( \instrument, \f0SoundPlayer, \index, Pn(Pshuf((0..(z-1)), 4)), //index selector, scramble every 4th time \buf, Pfunc({|ev| b[ev.index]}), \amp, 0.8, \dur, Pseq([0.25, 0.25, 0.5, 1], inf), \pan, Pwhite(-0.8, 0.8, inf), \speed, Prand([1, 1.2], inf) )); }; ) /* x= true; //mute recording (stop collecting more) x= false; //unmute */ /* ( //rewite the playback as it is running Pdef(\pattern1, Pbind( \instrument, \f0SoundPlayer, \index, Pseq((0..(z-1)), inf), //index selector, played in order \buf, Pfunc({|ev| b[ev.index]}).trace, \amp, 0.8, \dur, Prand([0.25, 0.5, 1, 2, Pn(0.125, 4)], inf), \pan, Pwhite(-0.8, 0.8, inf), \speed, Prand([1, 1.25, 1.5, 1.75, 0.75, 0.5], inf)*Prand([1, -1], inf) //back and forth )); ) Pdef(\pattern1).stop */
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automatically record sound into buffers - with playback
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