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SuperCollider Code

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  1. XOut @ Help

  2. Tap @ Help

    ... a buffer. b=Buffer.alloc(s, s.sampleRate, 1); //enough space for ... one tap each ear }).send(s); ) x=Synth(\helpTap,[\bufnum, b ...

  3. MultiTap @ MultiTap

    ... longest tap time. s.boot; b = Buffer.alloc(s, s.sampleRate); ( { MultiTap.ar ...

  4. RandID @ Help

    RandID set the synth's random generator id RandID.kr( ... .05) + Dust2.ar(70) ) }).send(s); ) // reset the seed of my ... , 0, 10, 11)), seed); }).send(s); ) // start two noise synths on ...

  5. RandSeed @ RandSeed

    RandSeed set the synth's random generator seed RandSeed.kr( ... nonpositive to positve, the synth's random generator seed is reset ... , 0, sustain, doneAction:2) ) }).send(s); ) // the exact same sound is ...

  6. Onsets @ Onsets

  7. Loudness @ Loudness

  8. CuspN @ CuspN

    ... , 1.99) * 0.3 }.play(s); // mouse-controlled params { CuspN.ar ... ,2,1)) * 0.3 }.play(s); // as a frequency control { SinOsc ... ))*800+900)*0.4 }.play(s);

  9. QuadN @ Help

    ... .ir/4) * 0.2 }.play(s); // logistic map // equation: x1 = -r ... , 0.1) * 0.4; }.play(s); ) // logistic map as frequency control ... , 800, 900)) * 0.4; }.play(s); )

  10. LinCongN @ LinCongN

    ... , SampleRate.ir)) * 0.2 }.play(s); // randomly modulate params ( { LinCongN.ar ... (0.1) ) * 0.2 }.play(s); ) // as frequency control... ( { SinOsc.ar ... , 500, 600 ) ) * 0.4 }.play(s); )

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