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SuperCollider Code

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  1. Walsh-Hadamart transformations in supercollider by 56228375 (56228375) @ Code

  2. Wavetable Synthesis Patterns by elifieldsteel (eli.fieldsteel) @ Wavetable Synthesis Patterns by elifieldsteel (eli.fieldsteel)

    ... ; ServerTree.remove(~add_reverb); //initialization s = Server.local; t = ... permanent_(true); s.newBusAllocators; ~rbus = Bus.audio(s,2); s.waitForBoot({ ... rbus])}; ServerTree.add(~add_reverb); s.freeAll; s.sync; //background pad using ...

  3. crude ringbuffer recording by lfsaw (LFSaw) @ crude ringbuffer recording by lfsaw (LFSaw)

    ... buffers with record-once control ( s.waitForBoot{ q = q ? (); ... .allocConsecutive(q.ringInputChannels.size, s, q.ringBufLength * s.sampleRate, ); }; ) ( Ndef(\ ... end: BufFrames.kr(buf), resetPos: s.options.blockSize ); rdPhasor = Phasor. ...

  4. Paulstretch for SuperCollider by jpdrecourt (jpdrecourt) @ Code

    ... as follows: //// envBuf = Buffer.alloc(s, s.sampleRate, 1); //// envSignal = Signal. ... grain envelope envBuf = Buffer.alloc(s, s.sampleRate, 1); envSignal = Signal ... 1.0); envBuf.loadCollection(envSignal); s.sync(); // Runs indefinitely Synth(\ ...

  5. 9/8 drum'n strings by bernhard (bernhard) @ 9/8 drum'n strings by bernhard (bernhard)

  6. [SIMPLE] Random Pad Generator by checco-ruseo (Checco Ruseo) @ [SIMPLE] Random Pad Generator by checco-ruseo (Checco Ruseo)

    ... .ar(out,d.res); }).add; s.sync; }; // Utility // Ex: ~playNote.(\sin1 ... /execution. */ ~startScore = { |e| var func = { s.waitForBoot{ { ~ifNotAlreadyExecuting.({ ~prepare.(); ~executing = true ...

  7. How to Record Multichannel Output in SuperCollider by bruno (Bruno Ruviaro) @ Code

    ... 4-channel output s.options.numOutputBusChannels = 4; s.reboot; // You ... .do({ arg thisRecorder; thisRecorder.stopRecording }) s.freeAll; // ===================== // NOTE: if ... in the default recordings directory): s.record(numChannels: 4); // ...

  8. Auditory Scene Analysis, a SuperCollider companion (Chapter 1) by mjf352 (mjf352) @ Code

    ... Published: 1990 */ s.boot; s.quit; s.reboot; /* page 14 ... is gated ( ~regular_masking.stop; s.freeAll; ~illusion_regular.stop; ) ... is gated ( ~regular_masking.stop; s.freeAll; ~illusion_regular.stop; ) ...

  9. fast fm windchimes 4 fealty by scitotils (s2s2s2s2s) @ Code

    ... buf1=Buffer.alloc(s,1024); buf2=Buffer.alloc(s,1024); s.sync; fx ... 313, 0.111 ].choose; s.makeBundle(s.latency,{ Synth(\fm,[\key,key ...

  10. Space Game by mjsyts (mjsyts) @ Space Game by mjsyts (mjsyts)

    ... fun. ( s = Server.local; s.options.sampleRate_(44100); s.newBusAllocators; s.waitForBoot({ var ... Bus.control(s,1); ~revIn = Bus.audio(s,1); s.sync; SynthDef(\ ... Out.kr(~lfoBus, sig); }).add; s.sync; Synth(\lfo); ~alienSynth = { ...

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