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SuperCollider Code

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  1. IEnvGen @ IEnvGen

    ... 2); ) }).load(s); s = Server.internal.boot; s.scope; s.sendMsg(\s_new, \test ... }).load(s); s.sendMsg(\s_new, \test, a = s.nextNodeID, 0, 1); s.sendMsg ... s); s.sendMsg(\s_new, \test, a = s.nextNodeID, 0, 1, \inbus, s.options.numOutputBusChannels); s ...

  2. OSCresponderNode @ Help

  3. AbstractServerAction @ Help

  4. UGens-and-Synths @ UGens-and-Synths

  5. 12 @ Help

  6. 1 @ 1

  7. 11 @ 11

  8. 12_Playbuf @ Help

    ... stopping ) * mul ) }).load(s); // apply amplitude modulation to an ... ( ~source = Group.head(s); ~effect = Group.tail(~s); ) ( // add the ... boost, 5]) ) // examine the nodes ( s.queryAllNodes; ) // a diagram RootNode | default_node ...

  9. Groups @ Groups

    ... you've probably guessed, there's a handy Server abstraction object ... (effectBus, source * (1 - direct)); }).send(s); SynthDef(\tutorial_Reverb2, { arg outBus = 0 ... )}); Out.ar(outBus, input); }).send(s); ) // now we create groups for ...

  10. Functions and Other Functionality @ Help

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