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SuperCollider Code

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  1. EventStreamPlayer @ EventStreamPlayer

    ... beginning the next time it's played. Streams-Patterns-Events4.html ...

  2. Streams-Patterns-Events6 @ Help

    ... and a repeats count. Ppar's child patterns must be event ...

  3. History @ History

    ... 1 + 2; p = ProxySpace.push(s.boot); ~a = {Dust.ar([1 ...

  4. Streams-Patterns-Events5 @ Streams-Patterns-Events5

    ... , 900], inf) ).play; ) Event.default's 'finish' function sends the value ...

  5. Stream @ Help

    ... in an EventStreamPlayer. The Event's delta (can also be set ...

  6. Pwalk @ Pwalk

    ... do up-and-down arpeggiation s.boot; ( a = Pwalk( [60, 64 ...

  7. Pmono @ Pmono

    ... changes in that one synth's controls. This node is created ...

  8. Pspawn @ Pspawn

    ... looked up in the event's 'dict'. Using references to protect ...

  9. Pfsm @ Help

    ... entry states. That chosen state's item is returned, and the ...

  10. Psync @ Help

    ... (freq, 0, env), pan)) }).add; ) s.boot; // example: ( // a fixed duration ...

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