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SuperCollider Code

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  1. SinGrainBBF @ SinGrainBBF

    ... is the default. Examples: s.boot; SynthDef(\sin_grain_test, {arg ... 5]).asSignal(1024); s.sendMsg(\b_alloc, b = s.bufferAllocator.alloc(1 ... 1024] ++ z) s.sendMsg(\s_new, \sin_grain_test, a=s.nextNodeID, 0, ... 0.2, \envbuf, b); s.sendMsg(\n_set, a, \gate, ...

  2. PV_MinMagN @ PV_MinMagN

    ... (0, out); }).load(s); s.boot; // the fft buf s.sendMsg(\b_alloc, 0 ... ); // start the synth s.sendMsg(\s_new, \minmag, z = s.nextNodeID, 0, 1 ... , \fftbuf, 0); // free it s.sendMsg(\n_free, z); s.sendMsg(\b_free, 0 ...

  3. BufGrain @ BufGrain

  4. FMHEncode1 @ FMHEncode1

    ... X, Y, Z, R, S, T, U, and V channels ... W,X,Y,Z, R, S, T, U, V. Because ... decode with FMHDecode1 and it's methods. s=Server.internal.boot; ( { ... w, x, y, z, r, s, t, u, v; #w, ... x, y, z, r, s, t, u, v = FMHEncode1.ar ... (w, x, y, z, s, t, v); }.scope(8));

  5. SinGrainB @ SinGrainB

    ... envelope of the grain Examples: s.boot; SynthDef(\sin_grain_test, {arg gate ... , levelScale: amp, doneAction: 2) ) ) }).load(s); z = Env([0, 1, 0 ... , -10]).asSignal(1024); s.sendMsg(\b_alloc, b = s.bufferAllocator.alloc(1), 1024 ...

  6. BFEncodeSter @ Plugin

    ... BFDecode1 and it's methods. s=Server.internal.boot; s.scope; // You'll ... )) }).load(s); s.sendMsg(\s_new, \testster, a=s.nextNodeID, 0, 1); s.sendMsg(\n_free ...

  7. WarpZ @ WarpZ

    ... Inspired by Chad Kirby's SuperCollider2 Warp1 class, which ... inspired by Richard Karpen's sndwarp for CSound. A ... to windowSize / overlaps). Examples: s.boot; ( var winenv; // ... quot;); z = Buffer.sendCollection(s, winenv.discretize, 1); SynthDef ...

  8. FMGrainB @ Plugin

    ... envelope of the grain Examples: s.boot; SynthDef(\fm_grain_test, {arg gate ... , levelScale: amp, doneAction: 2) ) ) }).load(s); z = Env([0, 1, 0 ... , -10]).asSignal(1024); s.sendMsg(\b_alloc, b = s.bufferAllocator.alloc(1), 1024 ...

  9. PV_MaxMagN @ Plugin

    ... (0, out); }).load(s); s.boot; // the fft buf s.sendMsg(\b_alloc, 0 ... ); // start the synth s.sendMsg(\s_new, \maxmag, z = s.nextNodeID, 0, 1 ... , \fftbuf, 0); // free it s.sendMsg(\n_free, z); s.sendMsg(\b_free, 0 ...

  10. OverlapTexture @ OverlapTexture

    ... which control an envelope's attack, sustain and decay ... ar(0, sound); }).load(s); ) s.boot; a = OverlapTexture.new(\ ... .ar(0, sound); }).load(s); ) s.boot; a = OverlapTexture.new([\ ... sinetest, \noisetest], s); a.play(60, 1, 1 ...

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