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SuperCollider Code

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  1. VOsc @ VOsc

    ... var n, a; // allocate table s.sendMsg(\b_alloc, i, 1024); // ... (0.001) }); // fill table s.performList(\sendMsg, \b_gen, i, ... rand, 1) }); // fill table s.performList(\sendMsg, \b_gen, i, \ ... 1.0.rand2 }); // fill table s.performList(\sendMsg, \b_gen, i, ...

  2. OscN @ Help

    ... with interpolating Osc examples. ( s = Server.local; b = ... are noticeable artifacts // modulate freq s = Server.local; b = ... different than the Osc example s = Server.local; b = ... ) b.free; ( // modulate phase s = Server.local; b = Buffer.alloc ...

  3. VOsc3 @ VOsc3

    ... var n, a; // allocate table s.sendMsg(\b_alloc, i, 1024); // ... (0.001) }); // fill table s.performList(\sendMsg, \b_gen, i, ... rand, 1) }); // fill table s.performList(\sendMsg, \b_gen, i, \ ... 1.0.rand2 }); // fill table s.performList(\sendMsg, \b_gen, i, ...

  4. Osc @ Help

    ... freq ) }).play(s,[\out, 0, \bufnum, b]); ) ( s = Server.local ... 800), 0, 0.25) ) }).play(s,[\out, 0, \bufnum, b]); ) ... ( // modulate phase s = Server.local; b = Buffer.alloc ... 0, 2pi), 0.25) ) }).play(s,[\out, 0, \bufnum, b]); ) ...

  5. Free @ Free

  6. EnvGen @ Help

    ... (envctl, doneAction: 2)); }).send(s); ) ( SynthDef(\sine, { ... )); }).send(s); ) s.sendMsg(\c_set, 0, 800); s.sendMsg(\s_new, ... f.size] ++ f); s.sendMsg(\n_free, 1001); Forced ... gate, doneAction:2)) }).send(s); ) s.sendMsg(\s_new, \stealMe, ...

  7. DiskOut @ Help

  8. PlayBuf @ Help

    ... rate by (file's rate / server's rate). The UGen ... bufnum), loop: 1.0) ) }).play(s, [\out, 0, \bufnum, b]); ... bufnum), trig, 5000, 0) ) }).play(s, [\out, 0, \bufnum, b]); // ... BufFrames.kr(bufnum)), 1) ) }).play(s, [\out, 0, \bufnum, b]); // ...

  9. DiskIn @ DiskIn

  10. FFT Overview @ Help

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