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SuperCollider Code

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  1. DynKlank @ Help

    ... ring times at initialization time. s.boot; { DynKlank.ar(`[[800, 1071 ...

  2. LagUD @ LagUD

    ... 0.2 // sine amplitude ) ); }).send(s); ) x = Synth.new( \lagud_help ); // create ...

  3. Lag3UD @ Lag3UD

    ... 0.2 // sine amplitude ) ); }).send(s); ) x = Synth.new( \lag3ud_help ); // create ...

  4. Lag2UD @ Help

    ... 0.2 // sine amplitude ) ); }).send(s); ) x = Synth.new( \lag2ud_help ); // create ...

  5. PMOsc @ PMOsc

    ... modulation input for the modulator's phase in radians play({ PMOsc ...

  6. SyncSaw @ Help

    ... rate ] } ) // scoping the saw: hit 's' when focused on the scope ...

  7. COsc @ Help

    ... in Hertz ( b = Buffer.alloc(s, 512, 1, {arg buf; buf ...

  8. LFGauss @ Help

    ... for more detail. Some plots: s.boot ; // a 0.1 second ...

  9. Synth-Controlling-UGens @ Help

    ... here can affect a node's state from within the synth ...

  10. T2A @ Help

    ... (trig, WhiteNoise.kr.range(0, s.options.blockSize - 1)), 800, 0 ...

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