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SuperCollider Code

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  1. IdentityDictionary @ Help

    ... instance variables allow additional IdentityDictionary's to provide default values. The ... named all implemented as IdentityDictionary's. ../Core/Object.html Collection.html ...

  2. Streams-Patterns-Events2 @ Streams-Patterns-Events2

    ... of the random melody stream. ( s = Server.local; SynthDef(\help_SPE2, { arg ... ) }); Out.ar( i_out, out ); }).send(s); ) ( // streams as a sequence of ...

  3. NodeEvent @ Help

    ... and addActions are integer ID's) and have the same stop ... in control schemes and GUI's. The following example creates a ...

  4. Streams-Patterns-Events1 @ Help

    ... Streams to generate musical material. ( s = Server.local; SynthDef(\help_SPE1, { arg ... ) }); Out.ar( i_out, out ); }).send(s); ) ( // streams as a sequence of ...

  5. Pavaroh @ Help

    ... , Pan2.ar(snd, pan)) }).send(s); ) ( var aroh, avaroh, synth, str ... , 9, 10]; synth = Synth.head(s, \ivg); pat = Prand([0, 2 ...

  6. Pspawner @ Pspawner

    ... by one streams.do { | s | sp.suspend(s); sp.wait(4) }; }).play ...

  7. PG_Cookbook06_Phrase_Network @ PG_Cookbook06_Phrase_Network

    ... this based on the event's sustain value. The delta value ... a long example, but it's only because there are lots ...

  8. PG_07_Value_Conversions @ PG_07_Value_Conversions

    ... : A fraction of the event's duration for which the synth ... \db or \amp. If it's given as \db, the amplitude ...

  9. PG_06e_Language_Control @ Help

    ... to an end. If it's applied to an infinite pattern ... , there's no looping because the pattern ...

  10. FunctionList @ Help

    ... they have in the FunctionList's array, which is by default ... objects array return the FunctionList's array. New functions can be ...

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