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  1. Scgraph sound and vision by codepool (codepool) @ Scgraph sound and vision by codepool (codepool)

    ... jan 2009 ( s = Server.local; s.boot; h ... , amp, \offset, offset], target: s); }; ~setParams = { |freq = ... amp, amp, \offset, offset], target: s); }; ~setParams = { |freq = ... amp, amp, \offset, offset], target: s); }; ~setParams = { |freq1 = ...

  2. Movie without images by 56228375 (56228375) @ Code

    ... sorts. ( s.options.memSize_(650000); s.waitForBoot({ var perc1 ... ; }); Ndef(\slowchimes, { var s, z, y; // 10 voices ... 0.rand, 0.003)}) ); s = s + Mix.ar(Array.fill( ... +out2+pauseout).wait; } }); s.sync; Ndef(\animals).fadeTime = 2 ...

  3. Re: DWG sitar model by 56228375 (56228375) @ Re: DWG sitar model by 56228375 (56228375)

    ... model itself needs fixing. */ ( s.waitForBoot({ // Single string of a ... per chikari ~pluckBus = Bus.audio(s, ~numChikari); // Summed output of ... (sympathetic strings) ~tarafdarBus = Bus.audio(s, 1); ~pluckGroup = Group(); ~chikariGroup = ...

  4. Lamento by 56228375 (56228375) @ Lamento by 56228375 (56228375)

    ... menu) ( s.options.memSize_(16384); s.reboot; ) ( s.waitForBoot({ var parser ... 1.0); var modspeed = 1/s; //var modspeed = 10; ... 10k*LFNoise2.ar(freq:4/s); // wobble sound (works ... env*(amp*snd).tanh)); }).add; s.sync; p = Pbind( \ ...

  5. A Multichannel Convolution Reverb by pyoungryangko (prko) @ A Multichannel Convolution Reverb by pyoungryangko (prko)

  6. "Home" - MUSC 115 Final by tsonker (tsonker) @ "Home" - MUSC 115 Final by tsonker (tsonker)

  7. Demo of Model-View-Controller design by 0-cM (jamshark70) @ Code

  8. Micro-Rythms and micro-melodies with granular synthesis. by jeromelapuyadelahorgue (jerome.lapuyade.lahorgue) @ Micro-Rythms and micro-melodies with granular synthesis. by jeromelapuyadelahorgue (jerome.lapuyade.lahorgue)

  9. Walsh-Hadamart transformations in supercollider by 56228375 (56228375) @ Code

  10. Wavetable Synthesis Patterns by elifieldsteel (eli.fieldsteel) @ Code

    ... ; ServerTree.remove(~add_reverb); //initialization s = Server.local; t = ... permanent_(true); s.newBusAllocators; ~rbus = Bus.audio(s,2); s.waitForBoot({ ... rbus])}; ServerTree.add(~add_reverb); s.freeAll; s.sync; //background pad using ...

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