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SuperCollider Code

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  1. PDelayN @ PDelayN

    ... : 1) add (default: 0) // example s.boot; a= Pbind(\dur, 1 ...

  2. PPeak @ PPeak

    ... ) pattern reset (default: 0) // example s.boot; a= Pbind(\dur, 1 ...

  3. effects @ effects

    ... an audio channel (so it's located at the top of ...

  4. mushrooms @ Quark

    ... the onset events. And that's the main point of the ...

  5. freqscope @ Quark

    ... scope based on Lance Putnam's FreqScope. It performs Discrete Fast ...

  6. predators @ Quark

    ... has) or relative to it's vertical location.

  7. soundscratcher @ Quark

  8. RedDiskInPlayer @ RedDiskInPlayer

    ... stops the synth //-- a= RedDiskInPlayer(s); a.sampler a.isPlaying a ...

  9. Vowel-example @ Quark

    ... by Florian Grond. q = (); NdefMixer(s) ( q.freqs = {|i| 50 * 1 ...

  10. HarmonicVector @ HarmonicVector

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