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SuperCollider Code

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  1. Heidegger_Technik @ Quark

    ... achten und nicht an einzelnen SŠtzen und Titeln hŠngenzubleiben ... . NatŸrlich ist eine SŠgemŸhle in einem verlorenen ... technischen Zeitalter, MŸnchen 1954, S. 43 ff.). Weil das ... Geschick der Entbergung. Die SŠtze sagen anderes als die ...

  2. timeline-overview @ Quark

    ... specification, passed to the process's .play method - waitForStop: ... Set the current clock's beatsPerBar, based on ~beatsPerBar ... , which pauses the sequence's progress until the previous command ... play; // changing the command's duration makes it play longer ...

  3. Roughness and sensory dissonance @ Roughness and sensory dissonance

    ... the SuperCollider Symposium 07 Juan S. Lach Lau Roughness: ... Békésy (1930's): basilar membrane and cochlear ... physiology Fletcher-Mundson(1930's): equal loudness contours Zwicker ... attitudes towards CDC's. His other CDC's are: CDC ...

  4. API-old-help @ API-old-help

    ... see the return value. Let's listen: ( o = OSCresponderNode( ... a.exposeMethods(b,['next','reset']); s.boot; p = Pbind(\freq ... can find any responding method s.boot; p = Pbind(\freq ... the specific API's directory An Example s.boot; ( var ...

  5. SWDataNetworkClient @ Quark

    ... , 0, amp ) ); }).send(s) ) // use it at synth instantiation ... .kr( ampbus, 1 ) ) ); }).send(s) ) b = Synth.new( \swexampleBus, [\ ... , 0, amp ) ); }).send(s) ) // use it at synth instantiation ... .kr( ampbus, 1 ) ) ); }).send(s) ) b = Synth.new( \swexampleBus, [\ ...

  6. SCPodcast @ SCPodcast

  7. AuditoryAugmentation @ Quark

    ... is overlaid to the environment’s existing soundscape. This auditory augmentation ... layer between people’s action and an object’s natural auditory re ... the difference of the keyboard's changing sonic characteristic. SuperColliders implementation ...

  8. ReimFilter @ ReimFilter

    ... = s = Server.internal s.options.blockSize = 32; s.options.hardwareBufferSize = 32; s.options ... .numWireBufs = 64; s.boot ) q ... set(\ringtime, 0.3) NdefMixer(s) // write your newly instantiated ...

  9. MCG @ Quark

    ... external controllers. The mixer's position onscreen relates to ... .) • If the BP's MixerChannel exists as ~chan ... : { ~target = MixerChannel(\default, s, 2, 2); Voicer(10, \default ... : { ~mixer = MixerChannel(\default, s, 2, 2); Voicer(10, \default ...

  10. ChuckExamples @ Quark

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