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Balance
@ Balance
... ]); }).load(s); s.sendMsg(\s_new, \noise, a = s.nextNodeID, 0, 1); s.sendMsg(\n_set ... , a, \noiseout, 0); s.sendMsg ... ]); }).load(s); s.sendMsg(\s_new, \test, a = s.nextNodeID, 0, 1); s.sendMsg(\n_free ...
- BufGrainB @ Plugin
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SinGrainIBF
@ Plugin
... . 0 is the default. Examples: s.boot; SynthDef(\sin_grain_test, {arg gate ... , -10]).asSignal(1024); s.sendMsg(\b_alloc, b = s.bufferAllocator.alloc(1), 1024 ... , 0, 1024] ++ y) s.sendMsg(\b_alloc, c = s.bufferAllocator.alloc(1), 1024 ...
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WarpOverlap
@ Plugin
... Inspired by Chad Kirby's SuperCollider2 Warp1 class, ... more information about Warp1's specifics. This texture ... each warp's windows. Examples: s.boot; ( s.sendMsg(\b_allocRead, ... env); }).send(s); ) s.sendMsg(\s_new, \warpoverlap, a=s.nextNodeID, 0, ...
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PV_NoiseSynthP
@ Plugin
... , out.dup);Ã }).load(s); s.boot;Ã // the fft buf s.sendMsg(\b_alloc, 0 ... ); // start the synth s.sendMsg(\s_new, \partialsynth, z = s.nextNodeID, 0, 1 ... , out.dup);Ã }).load(s); s.boot; // the fft buf s.sendMsg(\b_alloc, 0 ...
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PV_OddBin
@ PV_OddBin
... split apart }).load(s); s.boot; // the fft buf s.sendMsg(\b_alloc, 0 ... ); // start the synth s.sendMsg(\s_new, \evenbin, z = s.nextNodeID, 0, 1 ... ); // free it s.sendMsg(\n_free, z); s.sendMsg(\b_free, 0); s.sendMsg(\b_free ...
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SinGrainI
@ Plugin
... is all envbuf2 Examples: s.boot; SynthDef(\sin_grain_test, ... doneAction: 2) ) ) }).load(s); y = Env([0, 1, 0 ... 10]).asSignal(1024); s.sendMsg(\b_alloc, b = s.bufferAllocator.alloc(1 ... 1024] ++ y) s.sendMsg(\b_alloc, c = s.bufferAllocator.alloc(1), ...
- TGrains3.help @ TGrains3.help
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PV_Compander
@ Plugin
... same as Compander s.boot; ( b = Buffer.alloc(s, 2048, 1); ... out, IFFT(chain).dup); }).play(s,[\out, 0, \bufnum, b ... out, IFFT(chain).dup); }).play(s,[\out, 0, \bufnum, b ... , 0.05).dup); }).play(s,[\out, 0, \bufnum, b ... , 0.05).dup); }).play(s,[\out, 0, \bufnum, b ...
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Logger
@ Logger
... reset it.) Examples s.boot; b = Buffer.alloc(s, 100); ( // This ... ; b.plot; b = Buffer.alloc(s, 100, 3); ( // The same ... ; b.plot; b = Buffer.alloc(s, 100); ( // This time we ... , t_trig, b.bufnum, t_reset); }.play(s); ) x.set(\t_trig, 1); // ...