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LocalBuf
@ Help
... then reshaped into the buffer's current format by flattening. Since ... same as the new synth's. see also SetBuf, ClearBuf // example ... , 0.1); // add some 70's euro-space-rock echo CombN ...
- InTrig @ InTrig
- XOut @ XOut
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Tap
@ Tap
... a buffer.à b=Buffer.alloc(s, s.sampleRate, 1); //enough space for ... one tap each ear à }).send(s);à ) x=Synth(\helpTap,[\bufnum, b ...
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MultiTap
@ MultiTap
... longest tap time. s.boot; b = Buffer.alloc(s, s.sampleRate); ( { MultiTap.ar ...
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RandID
@ RandID
RandID set the synth's random generator id RandID.kr( ... .05) + Dust2.ar(70)Ã ) }).send(s); ) // reset the seed of my ... , 0, 10, 11)), seed); }).send(s); ) // start two noise synths on ...
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RandSeed
@ Help
RandSeed set the synth's random generator seed RandSeed.kr( ... nonpositive to positve, the synth's random generator seed is reset ... , 0, sustain, doneAction:2) ) }).send(s); ) // the exact same sound is ...
- Onsets @ Onsets
- Loudness @ Help
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CuspN
@ Help
... , 1.99) * 0.3 }.play(s); // mouse-controlled params { CuspN.ar ... ,2,1)) * 0.3 }.play(s); // as a frequency control { SinOsc ... ))*800+900)*0.4 }.play(s);