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SuperCollider Code

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  1. PR @ Quark

    ... of BP. Thus, while it's possible to chuck a Proto ... absent, the BP assumes it's ready to play.) ~putAction: Automatically ...

  2. VP @ Quark

    ... into VPs: // set the BP's event to use the Voicer ... ; VC(\synth); // set the BP's event to use the VoicerProxy ...

  3. asMapTable @ asMapTable

    ... ).asMapTable; a.plot s.boot; b = Buffer.sendCollection(s, a.asWavetable, 1 ...

  4. Solver @ Solver

    ... matrix of Y. 2 - ODE's of order N take the ... can completly freeze supercollider. ODE's of higher order are solved ...

  5. ShannonMarkovSet @ Quark

    ... markov a = ShannonMarkovSet.new(800); s = Pseq([0,1,2,3 ... ({ arg i; a.put(i,s.next) }) ); v = a.asStream(3 ...

  6. Mrmr @ Mrmr

    ... //boot and set up mrmr ( s.boot; //BE SURE THAT THE ... .ar([0,1],z); } ).send(s); ) //maps the gate to the ...

  7. K2ATrig @ K2ATrig

    ... , 0, 0, ... ] * amp) at audiorate s.boot; SynthDef(\k2aTrTest, {|out = 0 ... (out, K2ATrig.ar(t_trig))}).send(s) x = Synth(\k2aTrTest) x.set ...

  8. SCJMeterBridge @ Quark

  9. batchNRT @ Quark

  10. SETOClub @ Quark

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