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SuperCollider Code

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  1. SinGrainIBF @ Plugin

    ... . 0 is the default. Examples: s.boot; SynthDef(\sin_grain_test, {arg gate ... , -10]).asSignal(1024); s.sendMsg(\b_alloc, b = s.bufferAllocator.alloc(1), 1024 ... , 0, 1024] ++ y) s.sendMsg(\b_alloc, c = s.bufferAllocator.alloc(1), 1024 ...

  2. WarpOverlap @ Plugin

    ... Inspired by Chad Kirby's SuperCollider2 Warp1 class, ... more information about Warp1's specifics. This texture ... each warp's windows. Examples: s.boot; ( s.sendMsg(\b_allocRead, ... env); }).send(s); ) s.sendMsg(\s_new, \warpoverlap, a=s.nextNodeID, 0, ...

  3. PV_NoiseSynthP @ PV_NoiseSynthP

    ... dup); }).load(s); s.boot; // the fft buf s.sendMsg(\b_alloc, ... start the synth s.sendMsg(\s_new, \partialsynth, z = s.nextNodeID, 0 ... // free it s.sendMsg(\n_free, z); s.sendMsg(\b_free, 0 ... ); }).load(s); s.boot; // the fft buf s.sendMsg(\b_alloc, ...

  4. PV_OddBin @ Plugin

    ... split apart }).load(s); s.boot; // the fft buf s.sendMsg(\b_alloc, 0 ... ); // start the synth s.sendMsg(\s_new, \evenbin, z = s.nextNodeID, 0, 1 ... ); // free it s.sendMsg(\n_free, z); s.sendMsg(\b_free, 0); s.sendMsg(\b_free ...

  5. SinGrainI @ SinGrainI

    ... is all envbuf2 Examples: s.boot; SynthDef(\sin_grain_test, ... doneAction: 2) ) ) }).load(s); y = Env([0, 1, 0 ... 10]).asSignal(1024); s.sendMsg(\b_alloc, b = s.bufferAllocator.alloc(1 ... 1024] ++ y) s.sendMsg(\b_alloc, c = s.bufferAllocator.alloc(1), ...

  6. Breaking Glass by 38nonprivate (38nonprivate) @ Breaking Glass by 38nonprivate (38nonprivate)

    ... is the new version! ( s = Server.default; s.boot; ) ( SynthDef(\bglass, ... now the previous attempt ( s = Server.default; s.boot; ) ( SynthDef(\bglass, ... Out.ar(audioOutBus, output); }).send(s); ) x = Synth(\bglass, [\ ...

  7. sctweets by redFrik by fredrik-olofsson (Fredrik Olofsson) @ sctweets by redFrik by fredrik-olofsson (Fredrik Olofsson)

    ... .05.linrand),1200.rand)}.play(s,0,9);wait(9);x ... )++[0]}.flat,inf),2)!2},s,0,0)// #SuperCollider talks serial ... ])/99),999,0.1,5)};s.scope(2).style=2// #SuperCollider ... =InFeedback.ar,b=Buffer.alloc(s,9e4));HPF.ar(a.ar ... ;VOsc3.ar({|i|Buffer.alloc(s,1024).sine1(i+c=(3 ...

  8. SC Tweets collection by andre (andre) @ SC Tweets collection by andre (andre)

  9. Dawn and Mist by alessandrovalentino (sandrovale) @ Code

    ... headphones to avoid feedback. s.boot; s.options.memSize=128*1024; //Define ... =Bus.control(s); ~c3=Bus.control(s); ~buff=Buffer.alloc(s, s.sampleRate * 30 ... .1)); } ).add; SynthDef(\mic,{var s; s=70*SoundIn.ar(0); Out ...

  10. Unloop Antidote [Disquiet0048-libertederive] by schemawound (Schemawound) @ Unloop Antidote [Disquiet0048-libertederive] by schemawound (Schemawound)

    ... 15000); ~buffers.steamlet2 = Buffer.read(s, ~etude, 105000, 15000); ~buffers. ... steamSynth = Buffer.read(s, ~unloop, 105000, 300000); ~buffers. ... 6000); ~buffers.lowPluck = Buffer.read(s, ~four54, 1222000, 1400); //SynthDef ...

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