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ProcModR
@ Plugin
... control of the ProcMod }).load(s); // create a new ProcModR, ... ... run it inside this ProcMod's group, // and read control ... of the ProcMod }).load(s); i = 0; s.boot; a = ProcModR. ... if({msg[3].postln}) }) ); Task({ s.sendMsg(\s_new, \trig, a.server ...
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PV_NoiseSynthF
@ Plugin
... , out.dup);Ã }).load(s); s.boot; // the fft buf s.sendMsg(\b_alloc, 0 ... ); // start the synth s.sendMsg(\s_new, \partialsynth, z = s.nextNodeID, 0, 1 ... , 0); // free it s.sendMsg(\n_free, z); s.sendMsg(\b_free, 0); SynthDef ...
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PV_EvenBin
@ Plugin
... split apart }).load(s); s.boot; // the fft buf s.sendMsg(\b_alloc, 0 ... ); // start the synth s.sendMsg(\s_new, \evenbin, z = s.nextNodeID, 0, 1 ... ); // free it s.sendMsg(\n_free, z); s.sendMsg(\b_free, 0); s.sendMsg(\b_free ...
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PV_PartialSynthP
@ Plugin
... , out.dup);Ã }).load(s); s.boot; // the fft buf s.sendMsg(\b_alloc, 0 ... ); // start the synth s.sendMsg(\s_new, \partialsynth, z = s.nextNodeID, 0, 1 ... , out.dup);Ã }).load(s); s.boot; // the fft buf s.sendMsg(\b_alloc, 0 ...
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PV_MagBuffer
@ PV_MagBuffer
... (chain, freqbuf); IFFT(chain); }).load(s); SynthDef(\magbuffersynth, {arg gate = 1 ... .ar(0, out * env); }).load(s); ) s.boot; // allocate the fft buf ... ]); ) // start the analuysis ( s.sendMsg(\s_new, \magbufferana, z = s.nextNodeID, 0, 1 ...
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FMGrainI
@ FMGrainI
... is all envbuf2 Examples: s.boot; SynthDef(\fm_grain_test, ... , doneAction: 2) ) ) }).load(s); y = Env([0, 1, 0 ... 10]).asSignal(1024); s.sendMsg(\b_alloc, b = s.bufferAllocator.alloc(1 ... 1024] ++ y) s.sendMsg(\b_alloc, c = s.bufferAllocator.alloc(1), ...
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Balance
@ Plugin
... ]); }).load(s); s.sendMsg(\s_new, \noise, a = s.nextNodeID, 0, 1); s.sendMsg(\n_set ... , a, \noiseout, 0); s.sendMsg ... ]); }).load(s); s.sendMsg(\s_new, \test, a = s.nextNodeID, 0, 1); s.sendMsg(\n_free ...
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SinGrainIBF
@ Plugin
... . 0 is the default. Examples: s.boot; SynthDef(\sin_grain_test, {arg gate ... , -10]).asSignal(1024); s.sendMsg(\b_alloc, b = s.bufferAllocator.alloc(1), 1024 ... , 0, 1024] ++ y) s.sendMsg(\b_alloc, c = s.bufferAllocator.alloc(1), 1024 ...
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WarpOverlap
@ WarpOverlap
... Inspired by Chad Kirby's SuperCollider2 Warp1 class, ... more information about Warp1's specifics. This texture ... each warp's windows. Examples: s.boot; ( s.sendMsg(\b_allocRead, ... env); }).send(s); ) s.sendMsg(\s_new, \warpoverlap, a=s.nextNodeID, 0, ...