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KDTree
@ KDTree
... ([6,6])[0].location; // Let's map out the nearest symbol ... point to a point that's already in the tree (excluding ... -neighbour distances: ~tree.entropyNN; // Let's generate trees based on known ...
- readme @ Quark
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MultiEQ
@ Quark
... A container for several EQBand's. In MultiEQ, individual bands can ... synths go into the channel's effects group and it automatically ... uses the channel's bus. If you use MixerChannel ...
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StaticEQ
@ Quark
... A container for several EQBand's. In MultiEQ, individual bands can ... synths go into the channel's effects group and it automatically ... uses the channel's bus. If you use MixerChannel ...
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basicBufferPlayer
@ basicBufferPlayer
... pattern (described below), but it's expected that you will customize ... listing paths to the soundfile(s). If you're using only ... the drum machine processes. Example s.boot; TempoClock.default.tempo = 1 ...
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basicSynthChooser
@ basicSynthChooser
... at initialization and destruction. It's like calling super.prep or ... melody notes among multiple synthdefs. s.boot; TempoClock.default.tempo = 1 ... , 0.5, inf); // also let's give the pulse a different ...
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defTrig
@ defTrig
... and release itself when it's finished. PR(\defTrig) is for ... leaves it alone on .free!) s.boot; TempoClock.default.tempo = 2 ... ; m = MixerChannel(\source, s, 1, 2); a = m.play ...
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MIDIPort
@ MIDIPort
... responders and resetting the channel's controller allocator. channelIndex is specified ... (the default behavior), the channel's slot in MIDIPort is cleared ... a new MIDIChannel. If it's false, this channel object is ...
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MIDISyncClock
@ Quark
... // start sending MIDI clock messages s.boot; t = Task({ var synth ... , 65, 64, 62].do({ |note| s.makeBundle(0.2, { synth = Synth ... (\default, [freq: note.midicps]) }); s.makeBundle(0.4, { synth.release ...
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MIDIRecBuf
@ Quark
... is supplied, the last note's duration will not be changed ... or faster than the clock's tempo, you might get delta ... the original buffer -- so it's critical that this method never ...