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Intro-to-Objects
@ Help
... is determined by the object's class. Objects of different ... a protocol. An object's interface may include several protocols ... not depend on the object's implementation and that that ... Instance Variables, Methods An object's class contains the description of ...
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ServerTiming
@ Help
... example illustrates the difference. It's written deliberately inefficiently to expose ... from the server s.sendBundle(latency, [\s_new, defName, s.nextNodeID, targetID, ... message synth = Synth.basicNew(defName, s); s.sendBundle(latency, synth.newMsg(target ...
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ClientVsServer
@ ClientVsServer
... and assign it to variable sà s.boot; // boot the server ... other similar messages.à n = s.nextNodeID; // get an available ... is explicitly fitted to scsynth's needs (and, more importantly ... , to musician's ones)à - it allows one ...
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Renderer
@ Quark
... s = Server(\test, a); s.makeWindow.boot; s.addr.start; s. ... ) }.play(s); s.addr.score.postcs; s.addr.score.recordNRT ... s = Server(\test, a); s.makeWindow.boot; s.addr.start; s. ... ; SynthDescLib.read; Pbind(\server, s).play(a); // Renderer // ...
- 03. GeoGraphyAudio @ Quark
- MP3 @ Quark
- RecNodeProxy @ RecNodeProxy
- SelectL.help @ SelectL.help
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WarpIn
@ WarpIn
... (more computationally intensive). Examples: s = Server.local; s.boot; //Use headphones for ... * env); }).send(s); ) // stereo buffer b = Buffer.alloc(s, s.sampleRate * 16, 2 ... the duration buf = Buffer.alloc(s, thisnotedur * s.sampleRate * 0.5, 2 ...
- LICENSE @ Quark