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  1. Meandering Sines by emergent (emergent) @ Code

  2. Bjorklund Toy by rinalka1227 (rinalka1227) @ Bjorklund Toy by rinalka1227 (rinalka1227)

  3. magic sparkly rainbow!!!!!!<3 by daisystomper (daisystomper) @ magic sparkly rainbow!!!!!!<3 by daisystomper (daisystomper)

    ... unicorn ( s.newBusAllocators; s.options.numOutputBusChannels = 2; ~reverbBus = Bus.audio(s,2); s.waitForBoot ... ({ Buffer.freeAll; ~scale1 = Buffer.loadCollection( s,Scale.new ...

  4. Buffer Plotter by simon (Dindoléon) @ Buffer Plotter by simon (Dindoléon)

    ... -synth/5160 . s.boot; ( var bufferSize = s.sampleRate * 1; ... // Buffer size is fixed. s.sampleRate * seconds makes sense. ... == nil, { ~plotterIn = Bus.audio( s, 2 ) } ); // Declare a global ... existant ~plotterBuffer = Buffer.alloc( s, bufferSize, 2 ); // ...

  5. Underwater by muse-score (Muse Score) @ Underwater by muse-score (Muse Score)

    ... 1000..1005)},2*3) )],1); s =Ppar([ Pbind(\instrument,\divsynth, \amp ... 3) )],1); m = Pseq([Pseq([s],1), Pseq([t],1), Ppar ... ([t,s],2), Pseq([r],3), Ppar ... ([r,s],1), Ppar([t,r],2 ...

  6. Experiment with roots of unity by muse-score (Muse Score) @ Experiment with roots of unity by muse-score (Muse Score)

  7. Reverse reverb by zecraum (zecraum) @ Reverse reverb by zecraum (zecraum)

  8. ScoreClock, Patterns, RT/NRT and server-side resources by jamshark70 (jamshark70) @ ScoreClock, Patterns, RT/NRT and server-side resources by jamshark70 (jamshark70)

  9. Looping Station by rukano (rukano) @ Looping Station by rukano (rukano)

    ... ].free; buffer[i] = Buffer.alloc(s, s.sampleRate * durations[slot] * tempo); }; }; TempoClock ... .clear; TempoClock.default.clear; }; s = Server.default; s.waitForBoot { reload_func.value; SynthDef ...

  10. cycloScope by lfsaw (LFSaw) @ Code

    ... .cocoa; q = (); Server.default = s = Server.internal; s.waitForBoot{ q.scopeBuffer = Buffer ... .alloc(s,1024, 2); } // adjust to where ... to q.playBuffer = Buffer.cueSoundFile(s, q.files[8], 0, 2 ...

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