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SuperCollider Code

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  1. GamePad @ GamePad

    ... on the right side. W, S, E, N on the compass ... (or 'wings' in the building). s.boot; // server must be booted ... setup automatically. p = p ?? { ProxySpace(s); }; p.push; // make a proxyspace ...

  2. PingPongT @ Quark

    ... ping pong delay with wobble ( s = Server.local; b = Buffer.alloc ... (s,44100,2); { var input; input = ... 't changing ? ( b = Buffer.alloc(s,44100,2); Patch({ arg bufnum ...

  3. basicBufferPlayer @ basicBufferPlayer

    ... pattern (described below), but it's expected that you will customize ... listing paths to the soundfile(s). If you're using only ... the drum machine processes. Example s.boot; TempoClock.default.tempo = 1 ...

  4. basicSynthChooser @ basicSynthChooser

    ... at initialization and destruction. It's like calling super.prep or ... melody notes among multiple synthdefs. s.boot; TempoClock.default.tempo = 1 ... , 0.5, inf); // also let's give the pulse a different ...

  5. defTrig @ defTrig

    ... and release itself when it's finished. PR(\defTrig) is for ... leaves it alone on .free!) s.boot; TempoClock.default.tempo = 2 ... ; m = MixerChannel(\source, s, 1, 2); a = m.play ...

  6. 04. GeoGraphyGrammar @ 04. GeoGraphyGrammar

  7. Actant @ Quark

    ... vertices in a GeoGraphy's Graph. It's the core element for ... , and waits for the edges's duration. Then the process starts ...

  8. 02. GeoGraphyStructure @ 02. GeoGraphyStructure

  9. GD_ToolboxWindow.help @ Quark

    ... . keys and behavior: select view(s) and apple-drag between windows ... to copy select view(s) and apple-drag inside a ... // Add these Objects to GD_ToolboxWindow's palette: // select [GD_ToolboxWindow] and Command ...

  10. json and gist @ Quark

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