-
GamePad
@ Quark
... on the right side.Ã W, S, E, N on the compass ... (or 'wings' in the building).Ã s.boot; // server must be booted ... setup automatically. p = p ?? { ProxySpace(s); }; p.push; // make a proxyspace ...
-
PingPongT
@ PingPongT
... ping pong delay with wobble ( s = Server.local; b = Buffer.alloc ... (s,44100,2); { var input; input = ... 't changing ? ( b = Buffer.alloc(s,44100,2); Patch({ arg bufnum ...
-
basicBufferPlayer
@ basicBufferPlayer
... pattern (described below), but it's expected that you will customize ... listing paths to the soundfile(s). If you're using only ... the drum machine processes. Example s.boot; TempoClock.default.tempo = 1 ...
-
basicSynthChooser
@ basicSynthChooser
... at initialization and destruction. It's like calling super.prep or ... melody notes among multiple synthdefs. s.boot; TempoClock.default.tempo = 1 ... , 0.5, inf); // also let's give the pulse a different ...
-
defTrig
@ defTrig
... and release itself when it's finished. PR(\defTrig) is for ... leaves it alone on .free!) s.boot; TempoClock.default.tempo = 2 ... ; m = MixerChannel(\source, s, 1, 2); a = m.play ...
- 04. GeoGraphyGrammar @ Quark
-
Actant
@ Quark
... vertices in a GeoGraphy's Graph. It's the core element for ... , and waits for the edges's duration. Then the process starts ...
- 02. GeoGraphyStructure @ Quark
-
GD_ToolboxWindow.help
@ Quark
... . keys and behavior: select view(s) and apple-drag between windows ... to copy select view(s) and apple-drag inside a ... // Add these Objects to GD_ToolboxWindow's palette: // select [GD_ToolboxWindow] and Command ...
- json and gist @ Quark