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SuperCollider Code

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  1. HIDDeviceService @ HIDDeviceService

  2. 10 @ Help

  3. 6 @ Help

  4. 10_Subtractive_synthesis @ 10_Subtractive_synthesis

  5. Presented in Living Stereo @ Help

    ... are one of the SC's most powerful features. An Array ... object at index 2 // there's a shorthand for at that ... into one of a UGen's arguments, you get an Array ...

  6. Signal @ Signal

    ... of the interval. ( s = Signal.newClear(512); s.waveFill({ arg x, i ... (x).max(0) }, 0, 3pi); s.plot; ) asWavetable Convert the Signal ...

  7. Scale @ Help

    ... , including as input to Patterns. s.boot; a = Scale.major; a ... does not match the scale's pitchesPerOctave, a warning will be ... (0.001); // 2.5 Examples ( s.waitForBoot({ a = Scale.ionian; p ...

  8. Streams-Patterns-Events4 @ Help

    ... ); Out.ar( 0, out ); }).send(s); 0.02.wait; }); loop({ Synth ... of a single protoEvent. It's all a part of the ... done for you in Pattern's play method. Also changed is ...

  9. PG_Cookbook04_Sending_MIDI @ PG_Cookbook04_Sending_MIDI

    ... an event is played. MIDIOut's newByName makes it easier to ... be sent after the note's sustain time. If you want ... SuperCollider server, the MIDIOut object's latency must match the server ...

  10. PG_06d_Parallel_Patterns @ Help

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