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SuperCollider Code

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  1. FMHEncode2 @ FMHEncode2

    ... the X, Y, Z, R, S, T, U, and V channels ... W,X,Y,Z, R, S, T, U, V. Because of ... decode with FMHDecode1 and it's methods. s=Server.internal.boot; // You ... w, x, y, z, r, s, t, u, v; #w, x ... , y, z, r, s, t, u, v = FMHEncode2.ar ...

  2. PV_Freeze @ PV_Freeze

  3. PV_BufRd @ Plugin

  4. Maxamp @ Maxamp

    ... 01]), doneAction: 2)) }).load(s); SynthDef(\maxamptest, {|inbus| Maxamp ... .ir / 10) }).load(s); ) s.boot; s.sendBundle(0.1, [\s_new, ... run a couple more synths s.sendBundle(0.1, [\s_new, ... dur, 4]); // kill maxamptest s.sendBundle(0.1, [\g_freeAll, 1 ...

  5. MonoGrain @ Plugin

  6. PV_PlayBuf @ Plugin

  7. PV_SpectralMap @ Plugin

  8. SwitchDelay @ SwitchDelay

    ... as described by Miller S. Puckette in his Theory ... CombN etc // before anything else s = Server.local.boot; b ... wetlevel: 0.7 ) ) ); }).send(s); ) x = Synth('help-switchdelay-1 ... 725, 0.25 ] ) ) ) ); }).send(s); ) x = Synth('help-switchdelay-2 ...

  9. SCEnvelopeEdit.help @ Plugin

  10. SawDPW @ Plugin

    ... as CPU-efficient as SuperCollider's Saw ugen. freq - frequency in ... : PulseDPW Server.default = s = Server.internal; s.boot s.scope // Amplitude will be ...

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